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Ship It is SHIPPED!

Hi All,

Thanks for checking out SHIP IT! It is going Early Access because I've been slaving over it for months and I need your feedback to help make it better. I've got a lot of plans for improving it and I'll do my best to bring you along and let you know what is coming next.

There is some real fun in the current product, and plenty of content to be worth your money. You'll have two highly-replayable game modes and the training mode.

Ship It is also great at appealing to a wide audience...it is a great first demo for people new to VR as it offers a simple environment with intuitive interactions. Turn up the difficulty level a bit and you'll be surprised how quickly your brain becomes overwhelmed with the challenge.

Fill up those leaderboards and send me your feedback!

Thanks,
Ian

Below are the current planned features and known bugs.

Development priorities:

  1. Performance tuning & bug fixing
  2. Lighting improvement
  3. Spectator camera interface
  4. Two handed interactions
  5. Rework of room layout for better usability in small rooms
  6. Improved art
  7. Improved sound effects
  8. More interactable decorations
  9. Make everything shreddable
  10. Add special order mode
  11. Add breaktime mode
  12. Improved haptics
  13. ...MULTIPLAYER

Known bugs:

  • Hand render errors in opaque mode
  • Box lid animations clip through dispensers
  • Controller vibration can get stuck on (workaround-pull and release trigger)
  • Triggers occasionally miss a pickup/drop input
  • At low framerates, the interactable object system breaks down and accurate object movement is not possible. I'll be working on getting bulletproof performance as much as possible to improve this. We all want to be locked at 90fps anyway!

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.