Developer postOriginal post (opens in a new tab)

Patch notes v0.2.2.0

  • The possibility of catching and breeding small animals is added
  • Rabbits are added. They can be found in some forests and fields. To catch, you can use a cage with any food inside
  • Added ducks and hens. So far, they can not be found anywhere else, except in the villages of goblins. In addition, ducks can be grown from found eggs
  • Several buildings for keeping and breeding animals have been added. Each building is designed for a certain type of animal. Animals can only eat in one of these buildings
  • Added feeder. It is necessary for feeding caught animals. Without it, they will die of hunger
  • Added specialized food for animals. So far, they only eat this food
  • Hungry animals will not breeding. Similarly, animals will not breeding if they are not in cage their own type
  • Active cell in hotbar has become more visible
  • Modified some textures and models
  • Ibex have been added, they can be found in mountainous areas
  • Non-aggressive animals are now frightened if the player approaches them too close
  • You can no longer to cut down a tree with a knife
  • Changed the amount of extraction of resources by non-profile and profile tools
  • The recipe for processing skin and fur again is changed. For this purpose, the special tanning compound added
  • Raid by the NPC now only occur when playing at the maximum difficulty
  • A few small changes in the balance were made
  • Fixed a bug with building of the altar