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Update 0.3.2 - The Touch

Konrad the Kitten 0.3.2 has just been released. The update adds support for the upcoming Oculus Touch controllers and some minor changes.
It took us much longer than expected delaying 0.4 into next year. Sorry for that. Sometimes things which look simple just take a while...

Multiplatform support
The game is now capable of internally handling multiple VR platforms. So everything which is hardware related is now handled separately, based on the vr platform. This also fixed most (but not all) ocurences of the game not starting when no controller is powered on.

The Touch
Oculus Rift with Oculus Touch is now supported. Be sure to configure the Guardian system before running the game as we are using this for centering the play area.
If you want to play with Oculus Rift, Oculus Touch Controllers are mandatory!

Calibration overhauled
We redesigned the rotational calibration from scratch and added some things. This has the follwing impacts:
* fixed rotation center bug
* added an energy-grid showing the actively used play-area during calibration
* added Chaperone / Guardian bounds being displayed during calibration
* tuned the size of the collision box of the calibration button (to not trigger accidentially)

Some more help
* help-board now shows a video on how to attach the controller to the plush toy (hit the help button to switch help-pages)
* updated the help text

Some internal stuff
* unififed the logging (for better debugging) - logging now has a exact timestamps, mutliple log-layers, etc.
* added Debug Mode (for internal debugging purposes)
* lowered waiting time on exit trigger
* some minor changes and fixes