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Update 0.4.0 - Needs & Wishes

https://youtu.be/ZsPLtFIK67w

- Main Feature -

Needs & Wishes: The brand new game mechanic
The kitten will have needs and wishes. You need to wisely fulfill both to make the kitten love you, stay healthy and be well-behaved.
Needs are related to basic actions (eat, play, sleep, etc.) and influence the behave-attribute. Wishes are related to specific objects (pizza-slice, tv-remote, cardboard box, etc.) and determine the love-attribute. Ignoring urgent needs or overusing needs will drain the kittens health.

Love, Behave and Health determine the amount of xp you get per action, the amount of concurrent wishes and the available energy. Over the time (days) the kitten recovers some health but also looses a little education and love. So be sure to look for it regularly.

New UI:
The cat UI has been redesigned from scratch.
It's now a UI-Bubble floating above the head of the cat, showing needs, wishes and energy.

The Experience Pendant is hanging around the neck of the kitten, showing current level and xp, also an "Unlock Medal" is spawned for each lvl up, showing what you've unlocked.

The Minigame Wheel of Fortune, appears up to 4 times a day and decides which minigames you'll get to play.

The Action Plate shows the progress of an action and also its impact on love, behave and health.

The Attribute Plate shows the current values for love, behave and health and a total score.

- other new Features -

Feel the kitten purring
The cat (controller) will vibrate when it's purring (Thanks to user [FR] greatxerox for making us think about including the rumble of the controller for some game mechanics!).

Enhanced Settings
* Added a button for rotating the world. You can now rotate the play area to match your setup at home.
* Settings (music, play area rotation, hand/plushy mode) will be saved and loaded automatically when you play next time.

- Enhancements -

* Added some grass in forest, beach and warpzone areas (we hope the performance stays stable)
* enhanced look of forest objects (added shadows)
* Deactivated water-wave-movement in beach area (it made people sick)
* switched positions of cat toilet and water bowl for matching progression of needs
* changed game progression speed: New stuff will now be unlocked much quicker. It should take about 6 - 10 days until you've unlocked all items and areas
* upgraded to Unity 5.5
* changed collider sizes of all buttons in the settings menu to not accidentially trigger wrong buttons
* some code cleanup
* other minor enhancements

- Bugfixes -

* fixed incorrect floor calibration for small and large kitten in hand-mode
* fixed height calibration sometimes being incorrect when controller is tilted
* fixed rotational calibration sometimes not turning the cat into correct orientation (finally!)
* fixed cat punches being interrupted during minigames (now the paw really punches ;) )
* fixed minigames sometimes starting automatically
* fixed deny-animation putting cat into the ground and in a strange pose
* fixed a bug on destroying uncollected hearts when leaving an area
* fixed a bug not loading the world, when Vive Controller was no turned on
* fixed a bug rotating away the floor in the forest, warpzone and beach areas for some specific play area setups
* other minor bugfixes