Developer postOriginal post (opens in a new tab)

Update 0.4.1 - The Shed

"The Shed"
The settings menu now has a new home: "The Shed". Finally we are happy the way it looks and fits into the game world.

physic objects
We started toying around with some physical objects. You can find them in the shed and just throw them around. Don't expect too much, it's just a little gimmick. We are thinking about extending this in future versions.

Start button
When starting the game, you will no longer be presented with the settings menu. Instead you will be in the start-menu. This just contains the start button and a short explanation how the calibration works. The start button performs a quick calibration and then transports you directly into the warp-zone.

The point of view
The game has been redesigned to be played in a way, that the kitten always looks towards you. This is necessary to enhance the visibility of the controller to the VR-System. (Otherwise the head of your plushy might hide the controller.)

In Plushy-Mode the game shows you a hint of how to hold the cat. In Hand-Mode, the kitten is automatically attached to the controller in a proper way. Also, when playing a minigame, the kitten is flipped by 180° to look away from you although you hold it vice versa. Sounds strange but works fine.

Player range optimisation
The positions of all objects were changed so that they are closer to the player and easier to reach. You should now be able to comfortably reach all interactive objects from the seating position. This also avoids constantly popping up the Chaperone system in small play areas.

All collectibles (hearts & unlock medal) will now automatically float into an area in front of the player. So they won't be hidden behind you anymore.

Hand-Mode enhanced
In Hand-Mode there are now dedicated anchor points for each object. So when you place the kitten it will automatically snap to a point where it looks, best performing its action.
Also in Hand-Mode, you now see a hand model instead of a controller. Additionally the size of the kitten is always normal size in this mode.

Enhanced objects
The Rubber-Pool at the beach was completely redesigned. (Just looked to bad.)
We also enhanced the water in all water related objects.

Oculus enhancements
Screen fading (when changing areas) now also works for the Oculus version.
We fixed the laggy / stuttering fishes in fish minigame.

And more minor stuff
The physical behavior of the Fortune Wheel was adjusted to have more randomness and also stop quicker.
Also lots of other minor enhancements and bugfixes.