After some months of development, we finally finished our major update 0.5 that adds the late game content to the game. To make you visit the kitten regularly and care for it, we added accessories you can unlock step by step and then make your kitten especially cute, funny, strange or just lovely.
https://youtu.be/bOP09ETM8aQ
Major features
A new Kitten:
We implemented a whole new 3d model for the kitten. It has much more detail, more polygons, better textures, better animations, and more customisation options. We hope you love it!
Paw-Coins:
With this update, Paw-Coins are introduced as currency to purchase accessories. They can only be collected by winning mini games. (Don't worry, there won't be any in-app purchases!)
The Dress Room:
This is a new area you can visit. It is more or less a little shop with an included dress room area. You can buy accessories from the shopkeeper here and they will then appear in your dressing area. These accessories can then be worn by the kitten.
Accessories:
There are 5 different types of accessories, that can be mixed together to create great combinations:
* head-anchor - stuff you put on the head (mostly hats ;) )
* face-anchor - glasses, etc.
* necklace-anchor - You can switch the UI necklace with other ones. Even the look of the UI is matchign the new necklaces (and the scarf and bowtie) .
* shirt-anchor - Yes! Konrad can wear shirts!
* fur-anchor - Finally, something we were asked for. If you like to match Konrad to look like your own kitty, you can now change the fur color of Konrad.
In total, there are more than 50 different accessories to unlock and purchase. To achieve that, you need to surpass Lvl 25. The new max. Level is now 50!
Graphics Quality Settings:
We added a switch (in the shed) to change the graphic settings.
Low enables low-spec machines to run the game (lowers texture resolution, deactivates mirrors, no antialiasing, no anisotropic filtering, simple lighting, etc.)
Medium is the default setting. (full texture resolution, backed mirrors, 2x MSAA, some anisotropic filtering, realtime lighting, etc.)
High is for high-end machines (realtime mirrors, 8x MSAA, force Anisotropic filtering, advanced realtime lighting, etc.)
Default is the medium settings, as high is really drawing a lot of power (because of the 8x antialiasing).
Enhancements
* Update to Unity version 5.6
* Mirrors in Bathroom now do mirror stuff ;) (depending on Quality Settings)
* Fortune Wheel now plays a sound on spawning and has a random starting angle (more randomness for the results)
* Added internal build automation
* lots of minor enhancements
* Hearts & Coins are no longer collected immediately on spawning
Bugfixes
* fixed a bug with water during fish minigame
* fixed a bug with "No Energy" hint sometimes vanishing
* fixed a bug with "hold me like this" hint sometimes not disappearing
* fixed a bug in the Tea Party minigame that happened when clearing the table shortly before the time runs out
* fixed collision detection in Parcours (Rings) Minigame sometimes not working proper
* lots of minor bugfixes