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Update 0.3.1 - the living house

Konrad the Kitten 0.3.1 has just been released. The update brings more life into the 3 new house-areas.

The living kitchen
The kitchen is now less static and has gained some life.
* The windows have been opened, so you can watch outside.
* A bird flies by, once in a while.
* Sometimes a mouse looks surprised out of the cabinet below the sink.
* A sponge now drifts in the sink.
* A clock now ticks and shows the real time.

The living bathroom
The bathroom is now less static and has gained some life.
* The windows have been opened.
* Once in a while, a parrot lands in the window and looks inside.
* The rubber duck now floats in the bath tub.
* The tap is dripping sometimes.

The living living-room ;)
The living room is now less static and has gained some life.
* An aquarium has been added, with fishes swimming around.
* A clock ticks and shows the real time.
* Some furniture was added and some moved.

Enhanced existing active objects
* The Tablet-PC animation has been enhanced.
* The Cat-Toilet in the bathroom has been "pimped" to look nicer.
* The leaves of the Leave-Toilet no longer flicker.
* When Konrad plays with the toilet paper, sheets of paper are now falling down.

Minigame introductions
When starting a minigame now, you first see a little introduction of what to do in the minigame. The start of the minigame waits for you holding the kitten into a "start-sphere" until the countdown has run out.

Finetuned minigames
* Raised the resolution of the scoreboard font for better readability.
* The mice in the mouse-minigame now change directions more smooth.
* The river position in the fish-minigame is now better in reach.
* The difficulty of the parcours minigame has been finetuned.
* Some of the parcours element groups have been changed so that no longer objects are too close to your head.

3D bulleting boards
All displays (helpboard, minigame-scoreboard, etc.) are now real 3D objects.

Better sky
All skyboxes have been replaced with high-resolution sky boxes. Also some of them are a little different now.

Enhanced heart spawning
If hearts spawn outside the play area, they'll now move towards you. Also a bug has been fixed, occuring when you leave the game with hearts not being collected.

Adjusted lighting
Lighting was unified, simplified and adjusted. We will do a real lighting-update later.

unity bug reporting and analytics
We've activated Unity performance (bug) reporting and analytics to better identify issues and how people play the game. We hope this will help us finetuning the game to your playstyle.

Minor stuff
We've adjustes some trigger objects being too close to others, did some code changes and other minor changes.