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New Public Build for Easter! 0.9.64

Seeing as it's a Bank Holiday weekend over here in the UK (we're getting both Friday and Monday off) we thought we'd push for an update that'll last 4 days.

NEW

- A whole bunch of new Xenotaphs are in, so you should see plenty of variety in those alien behemoths.
- Skybox! This has been part of the game for a few smaller updates, but specifically we've added procedurally generated planets, a giant blackhole and lots of new elements to give deep space the right sense of... depth.
- Audio has been added across the board.
- Added a text string to the ingame hud that shows current build number (bottom right of the screen).
- Added a Ping counter (also bottom right of the screen).
- Teleporting! You can teleport via a button in the Map screen, but only to territories the player faction controls, and even then only if you can afford it.

FIXED

This is where the lion's share of work has been done.
- The player's Bank-ed MEV shown on their first time teleport was always shown as 250, but now it shows the correct price for the teleport.
- Your HP bar now updates correctly on choosing Dragonfly
- Player ships are now removed from the game world when docked
- No more invisible enemies
- No more invisible pickups
- The Limpet Jet now gets destroyed when its host is destroyed/blown up
- The last stage of the tutorial no longer replays
- The Map no longer breaks on client-scene reload
- The redeem key screen (in the pause menu) no longer gets stuck on 'Processing Key..' after trying to submit it with the default XXXX-XXXX key.
- Players no longer spawn with a free loot crate.
- You can no longer use 2 loot crates in 1 go.
- Players cannot get their Loot Crate counter down below 0 anymore.
- Loot Crates now get Banked when you dock.
- Opening a Loot Crate actually increases your resources immediately (rather than having to wait till you next logged in).
- Resources granted from Loot Crates are now kept if the player quits and reopens the game.
- The Loot Crate pop up window no longer stays overlaid on menu under any circumstances.
- The keyboard focus on the 'redeem key' dialog box has its input locked to the box only (no more docking underneath).
- Audio volume sliders (sfx and music) are loading correctly between sessions.
- Unlocked ship skins are being saved properly between game sessions.
- There used to be a Xenotaph creeping into the play area. There isn't any more :D
- When a player tries to launch Lazarus without Steam running, we now show a dialog to instruct them to run Steam dammit!

OTHER

We've spent some time spring cleaning our dev processes too, all the better to make the game more amazing over the coming months. Included in this process, we've now got an automated build pipeline so we can iterate more often and not spend so much time waiting on builds/locked computers.

And finally, we've been working up concepts for new enemies and AI creatures to inhabit the world, some of which can be seen here:

Say hello to the Drone Pilot (and his little friend!):

The Basic Drone:

The Miner Drone:

The Alpha Drone:

The Queen Drone: