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New Update - tons of fixes. Seriously, tons.

UPDATE HYYYYYYYYPE!!

So we have pushed a new patch, been working hard all last week on FTUE and combat stuff, and then on Friday & today we had a lot of fun fixing tons of those little niggling issues that everyone hates. This one's a doozy!

Changelist:

  • We've disabled upgrading/feeding enemies. This would happen when a player with a weapon Charge that matched theat of an enemy shot the enemy in question - instead of taking damage the enemy would level up. It's a neat mechanic but in an attempt to narrow our focus to the Core gameplay, this has been temporarily removed from the game. It would also happen in EvE combat, and that's been switched off too.

  • If you place a turret and then kill it, it no longer has a chance to drop a Loot crate. This was an exploit and won't be coming back :D

  • Players should no longer get negative amounts of MEV. Mostly because...

  • ...we've fixed the cost of teleporting too!

  • The smaller the Asteroid, the less HP it has. Finally!

  • Enemies of the same faction no longer do damage to each other with friendly fire (inter-faction fire should still work though). This used to make bigger fights too easy, but also combined with the Feeding, made things a nightmare to fix/balance.

  • Enemies no longer collide with each other while moving, apart from the Carrier. This is one of those things that is a real subtle improvement to the gamefeel, as enemies move more freely and smoothly, and you will be able to more accurately and satisfyingly predict their movement during combat. Not to mention it massively reduces the amount of data we're firing across the servers :D

  • The 'Death' steps of the Turorial are now switched off. We're replacing the whole FTUE at the moment anyway, but this one was just annoying due to a bug that kept replaying that step every time you died.

  • When you place a waypoint on the map and then minimise the map, it will no longer draw the dotted green line on the screen.

  • The Leaderboard has been removed from the HUD; a temporary fix to keep thigs focused on the core loop, as opposed to highscores. Likely to return before long!

  • Tidied up the fullscreen map UI, text overlaps and centre aligning it in the process.

  • All Passive System icons in the Tech Screen were rotated 90 degrees. No longer!

  • Tidied up the game UI; note the screen 'frame' is not longer pixellated.

  • Fixed a typo in the Ship Shop Tutorial

    Known Issues:

  • Sometimes (quite often) a Xenotaph shop will not let you equip a System. We're working on a fix, but to mitigate it try other Xenotaphs too.

  • Asteroids often don't die. They still split apart, they still drop MEV, bbut you'll see 'undead' asteroids floating about a fair bit. Again, we're working on a fix but it only occurs on the invisible 'boundaries' between the workers on the server, so it's not too bad. Just a bit weird.

    Later this week, or maybe early week, we should have another update for you all, in the meantime enjoy and tell us what you like/dislike!