Let's cut right to the good stuff:
ASTEROIDS DIE PROPERLY
Yup, we've solved the case of the Undead Space Rocks. Shoot them, they take damage, they die, they leave behind smaller asteroids and some MEV. Enjoy! And sorry for the bug in the first place...
EQUIPPING
You can equip any System you've unlocked now! WOOOO!
TELEPORTING FIXED MORE/AGAIN
So apparently if you spammed the teleport button, it'd send multiple 'confirmed teleport' messages, and just hammer your MEV bank account, often into negative numbers. Well, no more! Yay!
TERRITORY CAPTURING
You used to be able to nip in, start capturing a territory, and then go on your merry way safe in the knowledge that it'd be captured in you absence. Not anymore - you want that territory? You gotta stick inside the Capture Zone until it's claimed!
MENU BLOOM
We thought that, after a long period of playing and 'hmmmm'-ing, the bloom on the 3d elements inside the Loot Crate and Tech Screen menu tabs was a bit much, detracting from the cartoony style. We've turned it right down, and while we still need to get our 'not toon' shader on those assets, this has helped a lot.
UPSIDE DOWN REWARDS
No more upside down Loot from the Loot Crate. We saw it hiding in the back, but no amount of shyness was going to stop us from fixing it right up. Get it? Right Up!
HUD FRAME
Small tweaks to the HUD frame, territory name & capture layout so no more overlaps or unreadable text
SERVER INFO
We've added functionality whereby when you see a choice of servers, you'll see how many players are in, and what the max is. Not that we're using that in the Public build just yet, but honestly, it's there and working :P
WHAT'S NEXT
With luck next week you'll see improvements to AI - we're hoping to have jazzed up versions of the Fighter, and with any luck the Melee too, as well as the usual plethora of nice quality of life and gameplay improvements. Exciting times!