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Another weekly patch released!

Let's cut right to the good stuff:

ASTEROIDS DIE PROPERLY

Yup, we've solved the case of the Undead Space Rocks. Shoot them, they take damage, they die, they leave behind smaller asteroids and some MEV. Enjoy! And sorry for the bug in the first place...

EQUIPPING

You can equip any System you've unlocked now! WOOOO!

TELEPORTING FIXED MORE/AGAIN

So apparently if you spammed the teleport button, it'd send multiple 'confirmed teleport' messages, and just hammer your MEV bank account, often into negative numbers. Well, no more! Yay!

TERRITORY CAPTURING

You used to be able to nip in, start capturing a territory, and then go on your merry way safe in the knowledge that it'd be captured in you absence. Not anymore - you want that territory? You gotta stick inside the Capture Zone until it's claimed!

MENU BLOOM

We thought that, after a long period of playing and 'hmmmm'-ing, the bloom on the 3d elements inside the Loot Crate and Tech Screen menu tabs was a bit much, detracting from the cartoony style. We've turned it right down, and while we still need to get our 'not toon' shader on those assets, this has helped a lot.

UPSIDE DOWN REWARDS

No more upside down Loot from the Loot Crate. We saw it hiding in the back, but no amount of shyness was going to stop us from fixing it right up. Get it? Right Up!

HUD FRAME

Small tweaks to the HUD frame, territory name & capture layout so no more overlaps or unreadable text

SERVER INFO

We've added functionality whereby when you see a choice of servers, you'll see how many players are in, and what the max is. Not that we're using that in the Public build just yet, but honestly, it's there and working :P

WHAT'S NEXT

With luck next week you'll see improvements to AI - we're hoping to have jazzed up versions of the Fighter, and with any luck the Melee too, as well as the usual plethora of nice quality of life and gameplay improvements. Exciting times!