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NEW WEEKLY UPDATE!

UPDATE! ANOTHER WEEKLY UPDATE!

Aaaand we're still not unleashing the new FTUE on you guys and gals (it's not perfect, so it's not ready), but we HAVE fixed a bunch of stuff that will improve your time with the game. Read on!

- Enemies (other than the Shielder) now die when dead. That is, they no longer hang around for a few seconds like unwanted party guests. Smash them up, it feels a ton better now!

- All Asteroids of ALL SIZES can now drop Loot Crates. This was always intended, but a wee bug crept in. Fixed! Also, we tweaked the drop rate to accommodate this fix. Otherwise they'd be dropping left right and center with all the smashing and bashing you lot do.

- Performance issues sorted. Now we're not saying we've fixed all of them, but in last week's update a bug snuck through that meant that after a while, and in certain areas, you were seeing some really bad connections/lag/gameplay. That should all have gone away now.

- Enemies now take into account the size of an object that they're trying to get close to when navigating. Sounds odd, but basically means they act way more cleverly around things like asteroids of variyng sizes, not to mention Carriers.

Check them out!

- Thief/Scavenger enemy has had a bunch of tweaks thanks to your feedback last week. It no longer heals quite as much when it picks up MEV, so that kinda helps. It has a capped maximum size too,and we've changed some of the model properties so it is easier to hit when it gets bigger.

- We've tweaked the spawning weights of enemies from Asteroids. When an enemy is spawned in, the order of likelihood is; Fighter, Melee, Shielder, Scavenger. No Carriers spawning from tiny rocks!

Regardless, here's a sneaky peek at the FTUE:

Known issues:

- Right now there's some odd artefacts in the Xenotaph menu, but they don't affect functionality.

- When you equip a System, it won't register properly. But if you equip another System of the same type (Core, Passive, etc), then it will equip the previous one. So if you want a Trident Blaster, equip one, and then equip another Blaster type. We'll do a hotfix for this on Monday!

Next week we should have another update for you all, featuring Carrier updates, hopefully some work on remembering your loadouts between sessions, and more! In the meantime enjoy and tell us what you like/dislike!