We did not do quite as much on player accounts and whatnot as we'd hoped, but we HAVE fixed quite a lot of things and brought a lot more existing features to the front of the game. Read on!
- Enemy factions now warp jump in to defend any territories that you try to claim back from them. This makes the whole game a lot more fun, with tons more combat and exciting times as a result. You can see it happen here:
- Capturing has been fixed, so now if there is even one single enemy craft in the capture zone, you won't be able to start capturing. Be aggressive!
- Death has been worked up properly now! You'll get a nice wee results screen, where we tell you what you lose... and we've also made sure any crates or MEV you were carrying in your ship are wiped on your death. Worry not, anything you bank at a Xenotaph is totally safe! this is to reinforce the core loop of going out, farming asteroids or getting into fights to collect resources, but then importantly getting back to base safely.
- The Drone Carrier now does a TON more damage to you, as it should! Still shoots slowly but shoots a LOT, so it's fun dodging in and out of the fire and dicing with death.
- Enemies that are spawned from Asteroids can now be of any faction. Previously, a nasty little bug meant they were all on one team, making the fight for the world a bit one-sided.
- Please do use the ingame chat! We know the debug box is a faff but we could really do with everyone testing the ingame chat :D
Known issues:
- When you send a message to the chat with [enter] you will need to click again to focus the inputs on the chat window. We'll be fixing this with a keyboard shortcut soon.
Next week we're focusing on even more lovely quality of life stuff. We're carrying on working on the player account/systems work, but also expect some polish and fixes around the new FTUE, and of course some Pugbot chat talking players through their first death. And with any luck you'll be able to choose where you respawn, too!