No fabled Wipe content this week (it was a short week, there was a Bank Holiday) but plenty to get excited over regardless. Read on!
- GLOB WALLS
now spawn in when any faction first captures a Xenotaph. These are procedurally generating growing entities that will burn through energy to grow. Once full size they will grow a hard shell, turning into impervious walls. Whilst they're growing the player or enemies can trim the glob's sections to try and redirect their growth, or kill them outright by attacking their core.
- TURRETS
have had a thorough going over. Now they count towards the human faction, so you can deploy them to hold territory (until they die) plus they no longer damage you. finally a bug has been fixed that meant they struggled to acquire new targets if their existing ones left their range or were destroyed. Now they're very trigger happy indeed!
- ENERGY
now recharges at 4 times the previous rate. Combined with a short delay from the point you stop using it (boosting or shooting), this should make combat a lot more fun. Waiting for your 'ammo' to 'reload' is a lot more tactical and less frustrating now.
- NEW SKINS
have been added! None of them are winnable from Loot Crates, as they're all Exclusives. 1 of them you can only get by meeting Myrathi ingame and asking for a code (check his twitch!). 4 of them are tied to your continued commitment to playing with us during our regular Saturday livestreams. 1 of them will be given out to anyone on our Discord server. 1 of them will be given to everyone if/when we hit 500 concurrent players. 1 of them is (finally) going to be rewarded to anyone who took part in our very first livestream, way back in January of 2017!
- FACTION CAPITALS
now spawn big and very dangerous waves of enemies if you turn up. The territory they occupy cannot be claimed, but they do provide quite a huge fight for anyone who thinks they're a top gun.
- ESC MENU
can now be summoned inside the Xenotaphs. It means you can claim skin codes, fiddle with settings and even quit the game(?) in perfect safety. We've also played with the layout so there's no overlap between buttons and - for example - the 'auto zoom' button no longer interferes with the audio settings.
- FAILURE MESSAGES
are now accurate if you try to change your Ship and for whatever reason the server won't let you.
- THE MAP
has had a tiny tweak, so the frame in the top right of the minimap doesn't hide information any more.
- GAME WINDOW FOCUS
is not lost when you click outside of it, regardless of if it's in fullscreen or not. Good news for streamers!
- SWAPPING
your equipment out used to have a nasty bug. The idea is you can change which buttons trigger which equipped Systems. You could start the 'swap' process, leave the menu and then it'd break everything menu related till you restarted. This has now been fixed! Yay!
Tell us what you think about this week's udpate - and what you want to see in the next one - over on our Discord! (https://discord.gg/spiltmilk)