Cameras and showing off are the core ideas behind this week's update, or so it would seem, this time headlined by some changes you have all been asking for! We've also been working behind the scenes on some BIG stuff that's coming over the next 2 to 3 weeks, but read on for what's new in this week's push:
CAMERA
Now you can use an option in the Esc Menu to toggle between the Dynamic Camera (the camera system as you know it until now) and Manual. In both modes you can now use the Mousewheel to zoom in nice and close to your ship; with Manual toggled on the game will never change it back, you're entirely in control. Enjoy! We want to see lots of close up shots of your shenanigans!
FRONT END
Since we fixed up the player accounts last week, we've been really excited about this change. When you log on, the game will show your ship, with your skin, on the Front End menu wherw the SH15 used to be. This is the kind of polish and launch-prep we love, it makes the game feel a lot more ready for release!
WORLD GENERATION
The world now procedurally generates more properly every time the server resets, which means you should see more varied territory layouts, more dynamic progress from the different loctions of the Drone Factions, all that sort of thing.
LOOT CRATES
These are now tracked on the Radar. Just look for a purple dot, and you'll never lose one again.
RADAR
This handy bit of HUD has been polished to a sheen. We've fixed the alignment on all of its elements, we've layered things more clearly, and every category of radar icon is a slightly different size, so that they shouldn't get lost amongst each other now when things get busy.
HP BARS
These are always drawn right over their owner now, whereas before they'd drift a fair bit as they reached the edge of your screen.
CHAT
You can no longer smash this through reckless use of font sizes :D Italics and bold still work just fine.
WAYPOINTS
We've fixed up the dotted green line that appears on the map when you place a Waypoint. Basically, it always displays on the map now regardless of if you've got the map at maxi or mini. We're chasing a rare issue where of it isn't drawn properly, but we'll get on that right away.
PLAYER WEAPONRY
The aiming/rotational movement is smoother now, mostly because we saw how jerky it was while testing the camera zoom :D
FTUE POLISH
Absolutely tons of work has gone into making this bulletproof. There are still some exploits which we'll likely smash next week, but for now new players will be very hard pushed to get confused, lost or break the game before they're enjoying themselves. Anyone who's been stuck in this should restart it via the Esc Menu.
Next week it's all about the last little bits of FTUE, plus lots of work around the Wipe, maybe even some stuff fixing the Shielder enemy... and who knows what else.
Hit us up on the Discord to let us know what you think about this week's push, and what you'd like to see next!