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WEEKLY UPDATE - OUT RIGHT NOW!

Ok so we're not rolling out the FTUE (these things take time to do right) but we have a TON of great stuff for you. Some was on the roadmap. Some was just annoying us or excited us to tweak. So here we go!

THIEF ENEMY

This wee drone is design to be a bit of a pest. It'll scoop up any MEV it can get its hands on, as well as Loot Crate s(worry not, they're slow and fairly puny!). As you shoot them they drop MEV, and you can kill them to make them drop all the MEV they've collected so far, but for now any Loot Crates they've grabbed are gone. Anyway, they also shoot at you if you threaten them, and will shoot at asteroids to mine MEV for themselves.

They're faster than they used to be, plus a little lower HP. PS: they grow as they eat... and there's no cap. These things can get BIG.

ENEMY SPAWNING

We've tweaked spawning rules so you should see much a more varied selection of all the enemies in the game. Fighters, Melees, Shielders and the Thieves... while Carriers remain huge and terrifying, but less common.

LOOT CRATE SPAWNING

We've reduced the Loot Crate spawn rate by a chunk, but are still balancing them. We want their appearance to be exciting, and then for their contents to be valuable. Before now, they were too common to be exciting. We think we've addressed that now.

CAPTURING

Capturing a territory earns you a Loot Crate, and now that Loot Crate can be opened. Unlike last week.

BOOSTING

We've fixed boosting, so now even if you're not holding a directional key, you'll accelerate to your max speed. Useful!

MEV CHARGE

This option in the Equip menu is now 100% removed. It might come back down the line, but don't hold your breath.

MAP

The keys along the top and left edge is now aligned properly, making it easier to narrow down where you are for your mates to come and find you.

ASTEROIDS

Asteroids are now fully coloured relative to the resource they're carrying. Blue for Mass, Yellow for Energy, Purple for Void. Up till now they were all a mishmash of Blue-And-Another-Colour.

SYSTEM SHOTS

We've fixed the issue that meant every time your triggered a System, be it a gun or not, it shot a bullet.

Enjoy, and as per usual, the next patch is due in a week - why not let us know what you think of the update over in our Discord channel: https://discord.gg/Ua4rkvU