The radial menu has stay and follow commands for your allies.
Adjustments
The AI will put a little more effort into avoid spike traps and fire.
Your weapon's hidden cleave stat is no longer affected by tiny enemies so there will be no reduction in effectiveness during attacks against a group of them.
The Veil shrine improves your Aggression stat by 10% instead of 7%.
Made some small adjustments to some spells.
Minor visual adjustments to the world tilesets.
Minor visual adjustments to the GUI.
Minor visual adjustments to some particle systems.
Minor visual adjustments to myself because I trimmed my beard a little.
Bugfixes
Fixed an issue where weapon enchantment crystals could be infinitely activated if you were fast enough.
Fixed an issue where the player could simultaneously dodge and be struck by an arrow.
Experience being drawn towards the player will no longer jump away if it hits a wall.
Enemy archers no longer get their arrows stuck in their bows if they're stunned with the arrow nocked.
Can no longer drop a weapon in the middle of an attack.
The speed of your swing properly adjusts throughout the attack instead of only at the beginning.
You can no longer be teleported (either by trap or potion) into a locked room in the Prison.
Outdoor ruins no longer contains long stretches of single tiles bordered by grass. Does that make sense? Well whatever, it's fixed.
Fixed an issue that could cause certain enemies to take double damage from spike traps.
Allies will no longer stand around confused if you transition to a new area during a fight.
The recent enemy additions in the last patch will now properly spawn as allies when continuing a run.
The barbarian enemies have their internal rage meter reset when they die.
Fixed the My Hands Are Clean achievement to fail if the player fights with a bow.
Fixed a bug that could cause the game to crash when entering the Song boss arena while Steam was running.
The hole that appears after the Brearg boss fight no longer overlaps the nearby fire traps.
Dungeons will no longer occasionally spawn two statues in one corner.
The smelter spawned among enemy spelunkers can now be destroyed.
Removed a rare bug that would cause certain weapon buffs to not activate.
The pop-up icon for the Crusader's Medallion memento will activate correctly.