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Update 0.8.9

Additions

  • People got shadows now.
  • The radial menu has stay and follow commands for your allies.

Adjustments

  • The AI will put a little more effort into avoid spike traps and fire.
  • Your weapon's hidden cleave stat is no longer affected by tiny enemies so there will be no reduction in effectiveness during attacks against a group of them.
  • The Veil shrine improves your Aggression stat by 10% instead of 7%.
  • Made some small adjustments to some spells.
  • Minor visual adjustments to the world tilesets.
  • Minor visual adjustments to the GUI.
  • Minor visual adjustments to some particle systems.
  • Minor visual adjustments to myself because I trimmed my beard a little.

Bugfixes

  • Fixed an issue where weapon enchantment crystals could be infinitely activated if you were fast enough.
  • Fixed an issue where the player could simultaneously dodge and be struck by an arrow.
  • Experience being drawn towards the player will no longer jump away if it hits a wall.
  • Enemy archers no longer get their arrows stuck in their bows if they're stunned with the arrow nocked.
  • Can no longer drop a weapon in the middle of an attack.
  • The speed of your swing properly adjusts throughout the attack instead of only at the beginning.
  • You can no longer be teleported (either by trap or potion) into a locked room in the Prison.
  • Outdoor ruins no longer contains long stretches of single tiles bordered by grass. Does that make sense? Well whatever, it's fixed.
  • Fixed an issue that could cause certain enemies to take double damage from spike traps.
  • Allies will no longer stand around confused if you transition to a new area during a fight.
  • The recent enemy additions in the last patch will now properly spawn as allies when continuing a run.
  • The barbarian enemies have their internal rage meter reset when they die.
  • Fixed the My Hands Are Clean achievement to fail if the player fights with a bow.
  • Fixed a bug that could cause the game to crash when entering the Song boss arena while Steam was running.
  • The hole that appears after the Brearg boss fight no longer overlaps the nearby fire traps.
  • Dungeons will no longer occasionally spawn two statues in one corner.
  • The smelter spawned among enemy spelunkers can now be destroyed.
  • Removed a rare bug that would cause certain weapon buffs to not activate.
  • The pop-up icon for the Crusader's Medallion memento will activate correctly.
  • Minor UI alignment fixes.