Halting allies via the radial menu has a more tangible response and commands intelligent allies to move to your position and stay there until told otherwise.
Allies will automatically follow the player again when loading a new area.
Stamina doesn't deplete as quickly when sprinting, and the Mobility stat has a slightly smaller effect on the stamina consumed.
There is a fancy new animation when you get an achievement
You can no longer get achievements in the Sanctuary.
Bushes have a rustling animation.
The character sprite's direction while sprinting will adjust slightly for the direction of the cursor.
The Phantom enemies now have ethereal weapons that cannot be parried.
Water Elementals will now mostly focus only on the player.
The Avatars of Pride and Shame have attack sounds.
Those little white flame looking things in the Sanctuary have been moved.
Adjusted the effect of the Skull Lantern.
Minor adjustments to the world tilesets.
Minor adjustment to some particle systems.
Bugfixes
Calling your allies from the radial menu will no longer summon them prematurely.
Fixed a bug that could cause weapons to inappropriately follow the cursor if the player is stunned during an attack.
Using two attacks in the same frame will no longer cause the weapon to freeze up.
Fixed some problems on the achievements screen. Neighboring achievements will display correctly.
The scroll wheel scrolls properly when the cursor is hovering over an achievement.
Fixed an bug that could cause enemies to become immortal if connection to Steam was lost during gameplay.
Fixed an issue that could cause mosquitoes to become completely silent.
Fixed a stutter at the start of the Primordial Jelly boss fight.
Shrines inside dungeons should no longer block doorways.
A flaming weapon will no longer immediately cause some poison clouds to explode on contact.
Dead enemies will no longer activate the ice and lightning glyphs left behind after a respectively elemental spell.
The glowy, spinny circle that appears when you cast a spell works appropriately with the Colored Chalk memento.
The effects on the ground from a destroyed shrine should no longer go through walls.
The fog of war effect no longer appears to zoom out when you load a new area.
The twinkle on your health bar when you take damage will not play if you take armor damage.