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Update 0.8.10

Adjustments

  • Halting allies via the radial menu has a more tangible response and commands intelligent allies to move to your position and stay there until told otherwise.
  • Allies will automatically follow the player again when loading a new area.
  • Stamina doesn't deplete as quickly when sprinting, and the Mobility stat has a slightly smaller effect on the stamina consumed.
  • There is a fancy new animation when you get an achievement
  • You can no longer get achievements in the Sanctuary.
  • Bushes have a rustling animation.
  • The character sprite's direction while sprinting will adjust slightly for the direction of the cursor.
  • The Phantom enemies now have ethereal weapons that cannot be parried.
  • Water Elementals will now mostly focus only on the player.
  • The Avatars of Pride and Shame have attack sounds.
  • Those little white flame looking things in the Sanctuary have been moved.
  • Adjusted the effect of the Skull Lantern.
  • Minor adjustments to the world tilesets.
  • Minor adjustment to some particle systems.

Bugfixes

  • Calling your allies from the radial menu will no longer summon them prematurely.
  • Fixed a bug that could cause weapons to inappropriately follow the cursor if the player is stunned during an attack.
  • Using two attacks in the same frame will no longer cause the weapon to freeze up.
  • Fixed some problems on the achievements screen. Neighboring achievements will display correctly.
  • The scroll wheel scrolls properly when the cursor is hovering over an achievement.
  • Fixed an bug that could cause enemies to become immortal if connection to Steam was lost during gameplay.
  • Fixed an issue that could cause mosquitoes to become completely silent.
  • Fixed a stutter at the start of the Primordial Jelly boss fight.
  • Shrines inside dungeons should no longer block doorways.
  • A flaming weapon will no longer immediately cause some poison clouds to explode on contact.
  • Dead enemies will no longer activate the ice and lightning glyphs left behind after a respectively elemental spell.
  • The glowy, spinny circle that appears when you cast a spell works appropriately with the Colored Chalk memento.
  • The effects on the ground from a destroyed shrine should no longer go through walls.
  • The fog of war effect no longer appears to zoom out when you load a new area.
  • The twinkle on your health bar when you take damage will not play if you take armor damage.
  • Fixed some UI alignment issues in the menu.
  • Minor internal bugfixes.