Developer postOriginal post (opens in a new tab)

Update 0.8.12

Additions

  • The Castle has rugs now. Powerful stuff.
  • Some additional sound effects.

Adjustments

  • Armor damage is no longer effected by resistances or the fortitude stat.
  • Dodging an enemy's weapon has a more noticeable effect, with the enemy briefly needing to recover before continuing.
  • The player will only be stunned if they had less than 0 stamina upon receiving damage, instead of when damage reduces them to under 0.
  • Stamina under 0 no longer recovers quicker.
  • There is no longer a speed penalty for having less than 0 stamina.
  • Minor stat adjustments to playable characters.
  • Rooms hidden behind cracked walls have better rewards.
  • Shops will no longer sell duplicate items.
  • Small adjustment to the cost of some common shop items.
  • The player is far less likely to receive treasure maps with scant details.
  • Entities frozen in ice won't immediately break out when hit with less than 10 power.
  • Small adjustments to some boss fights.
  • Minor visual improvements

Bugfixes

  • Thrown weapons will correctly aggro enemies.
  • Fixed an issue where a cracked wall could persist between areas.
  • Cracked walls will correctly make noise when destroyed.
  • Secret rooms will no longer pile their treasure in the center of the room.
  • Fixed an issue with hallways in the Castle opening directly into rooms without doors.
  • Boulders falling during the Obsidian Avatar boss fight will no longer shift slightly during their descent.
  • Fixed the timing of a surge's sound effect when in slow motion.
  • Minor visual fixes to some shadow bugs.