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Update 0.8.15
Additions
- Some weapons now deal stacks of bleeding damage that tick every couple seconds.
- There's blood on the walls.
- 7 + 9
Adjustments
- Holding the parry key during a successful parry will keep your weapon out, potentially reflecting any other simultaneous attacks.
- The player's hunger no longer increases while walking around the Sanctuary.
- Equipment in your Notes require fewer equips to view the full description.
- Changed the temperature GUI elements to more accurately reflect the player's temperature.
- Applying ice will no longer immediately remove fire until all heat is gone and vice versa.
- Fire on the ground adjusts size and heat based on remaining strength.
- That same fire has slightly less strength by default and won't spread quite as far.
- Enemies will no longer pick up keys.
- Avatars of Pride and Shame and Rock Crabs will calm down a little after hitting you.
- Containers and chests aren't quite as heavy and can be pushed further.
- Flame enchanted arrows are literally on fire.
- Weapons thrown in a spinning fashion can be held before release similar to bows.
- The player has a little more room to rotate while throwing a weapon like a javelin.
- Bleeding damage text is red.
- Arrows reflected using the blindfold are doubled in damage and power.
- Some particle effects have been adjusted, most notably fire on the ground.
- Stats can no longer have negative values.
- Minor changes to some text.
Bugfixes
- Fixed a bug where enemies could be stuck infinitely reacting to a player making no noise. Don't divide by zero, kids.
- Enemies can't dodge while stunned.
- Extra shrine/memento/spell/item spawns influenced by using certain shrines will reset at death.
- Fixed some ice effects and spells not putting out fire in braziers.
- Fire on the ground will correctly ignite fence posts.
- Allies on fire will no longer charge valiantly toward some enemy a mile away.
- Fixed a bug that could cause fence posts to turn red in later areas after a door is destroyed.
- Fixed a bug that could cause smelters to spawn with their destroyed sprite.
- Potions on a table will pop up and become physically interactive when the table is broken.
- The Conjoined Hearts memento works correctly.
- Ambient colors effect the tops of trees and not just the stump.
- Equipment descriptions in your Notes accurately reflect their count.
- Weapons will always gain the ethereal effect when picking up a skull lantern.
- Fixed some typos.
- Fixed some minor visual sorting bugs.