Developer postOriginal post (opens in a new tab)

Update 0.8.15

Additions

  • Some weapons now deal stacks of bleeding damage that tick every couple seconds.
  • There's blood on the walls.
  • 7 + 9

Adjustments

  • Holding the parry key during a successful parry will keep your weapon out, potentially reflecting any other simultaneous attacks.
  • The player's hunger no longer increases while walking around the Sanctuary.
  • Equipment in your Notes require fewer equips to view the full description.
  • Changed the temperature GUI elements to more accurately reflect the player's temperature.
  • Applying ice will no longer immediately remove fire until all heat is gone and vice versa.
  • Fire on the ground adjusts size and heat based on remaining strength.
  • That same fire has slightly less strength by default and won't spread quite as far.
  • Enemies will no longer pick up keys.
  • Avatars of Pride and Shame and Rock Crabs will calm down a little after hitting you.
  • Containers and chests aren't quite as heavy and can be pushed further.
  • Flame enchanted arrows are literally on fire.
  • Weapons thrown in a spinning fashion can be held before release similar to bows.
  • The player has a little more room to rotate while throwing a weapon like a javelin.
  • Bleeding damage text is red.
  • Arrows reflected using the blindfold are doubled in damage and power.
  • Some particle effects have been adjusted, most notably fire on the ground.
  • Stats can no longer have negative values.
  • Minor changes to some text.

Bugfixes

  • Fixed a bug where enemies could be stuck infinitely reacting to a player making no noise. Don't divide by zero, kids.
  • Enemies can't dodge while stunned.
  • Extra shrine/memento/spell/item spawns influenced by using certain shrines will reset at death.
  • Fixed some ice effects and spells not putting out fire in braziers.
  • Fire on the ground will correctly ignite fence posts.
  • Allies on fire will no longer charge valiantly toward some enemy a mile away.
  • Fixed a bug that could cause fence posts to turn red in later areas after a door is destroyed.
  • Fixed a bug that could cause smelters to spawn with their destroyed sprite.
  • Potions on a table will pop up and become physically interactive when the table is broken.
  • The Conjoined Hearts memento works correctly.
  • Ambient colors effect the tops of trees and not just the stump.
  • Equipment descriptions in your Notes accurately reflect their count.
  • Weapons will always gain the ethereal effect when picking up a skull lantern.
  • Fixed some typos.
  • Fixed some minor visual sorting bugs.