It's been almost a month since my last update :( sorry for being lazy!
Additions
- By popular demand: after certain boss fights you now have the option to restart back at the Sanctuary with your current character and a significant difficulty increase. This is an optional and experimental mechanic and I definitely want your feedback on it.
- Stuff comes out of the Sanctuary graveyard now. Where it goes nobody knows.
- Mirrors to another area will display the area's name.
Adjustments
- Players under level 10 who have not killed Shield recently will begin the game in the Sanctuary's training area.
- The controls written in the Sanctuary's training area are more clear.
- Hitting a wall will now only interrupt the attack and deal stamina damage based on the weapon's power. It won't stun you unless you're under 0 stamina.
- Negative stamina reaches to a static -50 now.
- Dropping below 0 stamina makes you move and attack slightly slower again.
- The player will briefly pause after dodging now.
- You can no longer even try to absorb experience when under 0 stamina.
- Brearg has a new spell.
- Bosses scale now, though at a slower rate than normal enemies.
- Enemy magic scales now.
- Rats only attack the player.
- Prisoners in the Prison are hostile to everything.
- Your health and stamina bars will shake when below 0, and the hunger meter will shake briefly when passing certain thresholds.
- Treasure maps have some graininess to help distinguish tiles.
- Permanent fires around fire enchantment crystals or Brearg's shrine aren't as strong.
- The thunderstorm spell seeks out enemies to zap instead of just dropping lightning randomly.
- The fog of war effect is now dark gray instead of black.
- Secret adjustment!
- Minor adjustments to enemy scaling.
- Added and adjusted some sound effects.
- Minor GUI visual adjustments.
- Minor adjustments to some sprites.
Bugfixes
- Fixed a bug that could cause potions to remain solid, thus blocking the player, when continuing a run.
- Your sheathed weapon's enchantment will no longer show immediately upon continuing a run.
- The Experience-Addled Madman correctly has a phantom weapon again.
- Enemy weapons will no longer occasionally become stuck in the parry state.
- The character select screen will no longer be partially off screen if playing at a very low resolution.
- Fixed the red X in treasure maps being sometimes way too far off the mark.
- The Crystal memento will no longer activate on temporary magic.
- Fixed some mementos appearing to activate twice.
- Fixed some typos.
