(There was an issue where I mixed up the difficulty and everything was suuuper hard but that should be all fixed now. Crisis averted kinda!)
Adjustments
- The difficulty increase while looping is more significant after +1.
- The Faulty Timepiece memento will not slow down time when casting magic or stunned.
- Finally finished Christmas shopping.
- Minor sprite changes.
Bugfixes
- Fixed a map generation bug that could cause an endless loading screen.
- Fixed a bug where the fist would cease to work correctly if it was the first weapon used.
- The grindstone no longer shows a bunch of colorful zeroes when the player has no weapons.
- When selling goods, excess experience gained after charging a spell will correctly enter the player's experience pool.
- Dying in the Sanctuary+ no longer causes the player to lose their banked experience.
- Fixed some GUI rendering order issues.