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Update 0.9.9

Additions

  • Added two objects to dispense mementos and items.
  • Little waterfalls appear in the Sewers that greatly decrease your poison build up.
  • Inspecting weapons gives a lot more information now.
  • Some extra missing pages have been added.

Adjustments

  • Weapons become enchanted by politely interacting with the enchantment crystal instead of just hitting it.
  • You can move at half speed while casting a spell. Leaving the casting circle will still cancel the spell.
  • Dodging into a wall or any object that halts your movement will end the dodge.
  • Shrines increase their costs a bit more gradually.
  • Shrines grant rewards more often and each tier of reward is checked separately instead of all at once.
  • Shrines to Shield require metal now.
  • Shrines to Brearg require stone now.
  • Adjusted the numbers on most stat-boosting effects.
  • The experience cost to level up doesn't increase quite as sharply.
  • The experience cost to level up has been capped at a paltry 20,160.
  • Perception has a smaller effect when increasing experience drops.
  • Enemies picking up experience now grow at a linear rate instead of exponential.
  • Some rock crabs hide under obsidian rocks.
  • Traps deal more damage with each loop iteration (Dungeons +1, +2, etc).
  • Most objects with fixed costs (such as petrified mementos or spell books) have their cost increased with each loop iteration.
  • Each loop iteration scales the difficulty a little steeper.
  • Shops will display the names of items for sale.
  • Improved the visual cue for becoming hungry or starving.
  • The shovel works on ice now.
  • Players entering the Thousandfold boss fight now lose their armor.
  • Spell books inside libraries are no longer crowded by bookshelves to their immediate left and right.
  • Options in the radial menu are much easier to select when using a controller.
  • Notes are now only saved when transitioning to a new area, to avoid certain issues that could corrupt the save file.
  • If your game crashes (which obviously never happens, psh) it will try to use a backup save to let you continue your run.
  • Minor adjustments to some mementos.
  • Minor adjustments to some spells.
  • Minor graphical GUI adjustments.
  • Minor adjustments to some audio effects.

Bugfixes

  • Fixed a bug that occasionally removed cracks in walls that led to secret rooms.
  • Fixed a crash that could happen at the start of some god fights if communication with Steam gets dicey.
  • The Return to Start button in the options menu correctly works in boss fights.
  • The player character no longer "floats" in place for a while after dodging with high Mobility.
  • The mirror leading to Winter correctly says "Winter" instead of "Tundra".
  • Text over a mirror is no longer obscured by ceiling tiles.
  • The Thunderstorm spell will no longer short circuit if one of its targets becomes unavailable.
  • Options in the radial menu show their text when highlighted using a controller.
  • Players can use a controller to inspect now.
  • Fixed a bug that could cause river generation to short circuit before the river is complete.
  • Fixed a bug causing some previous mementos to not show on the pause screen's current mementos list when continuing a run.
  • Fixed a rare bug that could cause some enemies to remain unresponsive when raised by the Raise Dead spell.
  • Fixed a bug where enemies who were turned into allies during a fight could still be targeted by previous allies.
  • Fixed a bug that caused the glowing eyes of some enemies to update incorrectly.
  • Fixed a bug where enemy mages had trouble redirecting their firewave attack if they lost their original target.
  • Fixed a bug that stopped the floating effect from a levitation potion from properly finishing on certain enemies.
  • Fixed a bug that could cause minor performance issues when using a Cursed weapon.
  • Fixed some typos.
  • Certain boss fights will no longer internally provide a bunch of useless error messages.