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Update 0.9.9
Additions
- Added two objects to dispense mementos and items.
- Little waterfalls appear in the Sewers that greatly decrease your poison build up.
- Inspecting weapons gives a lot more information now.
- Some extra missing pages have been added.
Adjustments
- Weapons become enchanted by politely interacting with the enchantment crystal instead of just hitting it.
- You can move at half speed while casting a spell. Leaving the casting circle will still cancel the spell.
- Dodging into a wall or any object that halts your movement will end the dodge.
- Shrines increase their costs a bit more gradually.
- Shrines grant rewards more often and each tier of reward is checked separately instead of all at once.
- Shrines to Shield require metal now.
- Shrines to Brearg require stone now.
- Adjusted the numbers on most stat-boosting effects.
- The experience cost to level up doesn't increase quite as sharply.
- The experience cost to level up has been capped at a paltry 20,160.
- Perception has a smaller effect when increasing experience drops.
- Enemies picking up experience now grow at a linear rate instead of exponential.
- Some rock crabs hide under obsidian rocks.
- Traps deal more damage with each loop iteration (Dungeons +1, +2, etc).
- Most objects with fixed costs (such as petrified mementos or spell books) have their cost increased with each loop iteration.
- Each loop iteration scales the difficulty a little steeper.
- Shops will display the names of items for sale.
- Improved the visual cue for becoming hungry or starving.
- The shovel works on ice now.
- Players entering the Thousandfold boss fight now lose their armor.
- Spell books inside libraries are no longer crowded by bookshelves to their immediate left and right.
- Options in the radial menu are much easier to select when using a controller.
- Notes are now only saved when transitioning to a new area, to avoid certain issues that could corrupt the save file.
- If your game crashes (which obviously never happens, psh) it will try to use a backup save to let you continue your run.
- Minor adjustments to some mementos.
- Minor adjustments to some spells.
- Minor graphical GUI adjustments.
- Minor adjustments to some audio effects.
Bugfixes
- Fixed a bug that occasionally removed cracks in walls that led to secret rooms.
- Fixed a crash that could happen at the start of some god fights if communication with Steam gets dicey.
- The Return to Start button in the options menu correctly works in boss fights.
- The player character no longer "floats" in place for a while after dodging with high Mobility.
- The mirror leading to Winter correctly says "Winter" instead of "Tundra".
- Text over a mirror is no longer obscured by ceiling tiles.
- The Thunderstorm spell will no longer short circuit if one of its targets becomes unavailable.
- Options in the radial menu show their text when highlighted using a controller.
- Players can use a controller to inspect now.
- Fixed a bug that could cause river generation to short circuit before the river is complete.
- Fixed a bug causing some previous mementos to not show on the pause screen's current mementos list when continuing a run.
- Fixed a rare bug that could cause some enemies to remain unresponsive when raised by the Raise Dead spell.
- Fixed a bug where enemies who were turned into allies during a fight could still be targeted by previous allies.
- Fixed a bug that caused the glowing eyes of some enemies to update incorrectly.
- Fixed a bug where enemy mages had trouble redirecting their firewave attack if they lost their original target.
- Fixed a bug that stopped the floating effect from a levitation potion from properly finishing on certain enemies.
- Fixed a bug that could cause minor performance issues when using a Cursed weapon.
- Fixed some typos.
- Certain boss fights will no longer internally provide a bunch of useless error messages.