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Update 0.8.21
Additions
- Additional animation when hitting or being hit based on the physical element of the attack.
Adjustments
- More leeway when hitting a wall to become stunned.
- Minor adjustments to some enemies.
- Slightly less archers will spawn.
- Adjustments to some particle effects, mostly fire. We'll see how this one looks.
Bugfixes
- Fixed a bug that could cause the player to become stuck with both weapons out if they attack and swap weapons during the same frame.
- Allied mages will be able to use their firewave spell.
- The magic circle drawn when casting spells will correctly reset its progress if the player is prematurely pushed off of it.
- Fixed a bug that would cause enemies to not take damage when the player has the Guillotine memento.
- The Pile of Ash memento will no longer activate if the enemy has no corpse to explode.
- The player's weapon will no longer appear upside-down during some attacks.
- Arrows will correctly appear above crossbows before firing.
- Spires will no longer appear briefly on stone floors before blinking out of existence.