An Inspect command has been added to the radial menu. This will show some information about objects under the cursor including any collected information on mementos, spells, etc that is found in the Notes section of the menu.
New magically sealed doors will appear in dungeons. They require four switches to be activated before opening and contain good shit within.
The player now makes noise that enemies react to. Moving slower will decrease your noise and make it more difficult for enemies to spot you if you sneak up behind them. Other actions, such as hitting a wall, will make noise as well. Some ambient effects can soften your noise, such as nearby fires and rain. Any allies will probably give you away.
Enemies attacked before or while reacting (denoted by the "?" that pops up) take additional damage.
Dungeons contain standing lanterns that can be destroyed to drop burning oil.
The radial menu options are labelled.
A bunch of new bugs, probably!
Some new sound effects.
Added some minor effects.
Adjustments
Many mementos are now exclusive to certain gods. Using a shrine will still put any exclusive memento into the standard memento pool. Some mementos are also now exclusive to dungeons.
Enemies react at a speed relative to your noise. They may react almost immediately if you're sprinting towards them.
You can now dodge immediately following an attack.
Chests more predictably drop certain tiers of items.
Rare chests will contain better quality weapons that may already be upgraded.
Improved the loot distribution inside dungeons.
Treasure rooms and secrets rooms inside dungeons will no longer be trapped.
Small rooms will no longer be crammed with traps.
Dungeons are just less cluttered in general.
Teleport traps will no longer appear in hallways.
You should no longer be teleported into a locked room.
The fire on wall scones will light wooden weapons on fire.
Fire deals damage slightly slower and fire on the ground burns out slightly quicker.
An entity on fire is more likely to spread that fire to anything they bump into.
Shrines will spawn lower tier rewards in addition to any higher tier rewards.
Decreased the bonus chance to find duplicate shrines after using one.
Decreased the bonus chance to find god-specific mementos after using a shrine.
The Blink spell will interrupt enemies' attacks in addition to confusing them.
Fire-based spells interact better with the environment. And by that I mean more stuff burns.
Adjusted the strength of some mementos.
Moved the run speed meter to be under the new noise indicator.
The audio pitch when picking up experience will always be audible, even if your spell has a huge recharge.
Minor adjustments to some enemies.
Minor adjustments to the Sanctuary.
Minor adjustments to some particle effects.
Bugfixes
Fixed an issue where shrines inside a dungeon could be shoved too far into the bottom corners of a room.
Destroying a cracked wall will properly update the AI's pathfinding.
All destroyed objects should also properly update the AI's pathfinding.
Fixed an issue where doors may not be properly set into the walls.
Fixed a bug where Free would become unable to act.
Mementos such as The Triumph and other effects that rely on the player being at maximum health will work correctly when the player improves their max health by indiscernible fractions.
Allies will no longer occasionally become confused when told to halt at the player's position.
Fixed a rare bug that could cause golden chests dug from the ground to disappear if they spawn inside a wall.
Buried treasure will no longer break if too close to the edge of the map.
Fixed some sprites that weren't responding to ambient light.