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Update 0.8.12
Additions
- The Castle has rugs now. Powerful stuff.
- Some additional sound effects.
Adjustments
- Armor damage is no longer effected by resistances or the fortitude stat.
- Dodging an enemy's weapon has a more noticeable effect, with the enemy briefly needing to recover before continuing.
- The player will only be stunned if they had less than 0 stamina upon receiving damage, instead of when damage reduces them to under 0.
- Stamina under 0 no longer recovers quicker.
- There is no longer a speed penalty for having less than 0 stamina.
- Minor stat adjustments to playable characters.
- Rooms hidden behind cracked walls have better rewards.
- Shops will no longer sell duplicate items.
- Small adjustment to the cost of some common shop items.
- The player is far less likely to receive treasure maps with scant details.
- Entities frozen in ice won't immediately break out when hit with less than 10 power.
- Small adjustments to some boss fights.
- Minor visual improvements
Bugfixes
- Thrown weapons will correctly aggro enemies.
- Fixed an issue where a cracked wall could persist between areas.
- Cracked walls will correctly make noise when destroyed.
- Secret rooms will no longer pile their treasure in the center of the room.
- Fixed an issue with hallways in the Castle opening directly into rooms without doors.
- Boulders falling during the Obsidian Avatar boss fight will no longer shift slightly during their descent.
- Fixed the timing of a surge's sound effect when in slow motion.
- Minor visual fixes to some shadow bugs.