Source: Steam Community (opens in a new tab)
Additions
- Two new shrines.
- Praying at shrines influences the chance of particular shrines, items, and mementos spawning.
- The Thousandfold shrine in the starting area is now only available depending on your progress opening his boss fight.
- Some new lore pages.
- If you happen to lose your weapons you can always punch. But I wouln't suggest it.
- The surge icon near the top left will flash when the player is bleeding out.
Adjustments
- The first areas after the start are slightly easier.
- Parries start quicker, have a slightly larger window of success, and take slightly longer overall.
- Failed parries cost extra stamina.
- Opening books of magic will spawn some dangerous crystals now.
- The Criminal character is improved a wee bit.
- Taking a hit with power under 10 will no longer stun (same goes for enemies).
- Tiny slimes' power reduced to under 10.
- Doubled the maximum quantity of goods that shops can hold.
- Changed wording in describing surges to include the word "heal".
- Fire, poison, and ice resistances will affect the duration an entity is burning, poisoned, and freezing.
- By default, you will burn longer.
- The sprites of pickups such as experience or meat are sorted in relation to other sprites.
- The significance of a god's favor during certain boss fights has been slightly decreased.
- Bandits are somewhat slower.
- Boars are a little easier to deal with.
- Sliiightly less boars will spawn.
- Having no weapons will correctly show a blank space in the bottom right.
- Minor GUI adjustments.
Bugfixes
- Finally fixed the bug causing some boss' armor bar to not show.
- Arrows already stuck in the player can't catch on fire anymore.
- Electricity from lightning infused weapon will only hit each affected enemy once.
- Fixed a bug that could cause iron chests to not spawn anything.
- Mimics no longer occasionally retain a chest's selection outline when attacking or dead.
- The selection outline on thrown weapons won't be briefly visible after thrown.
- Fixed an issue that made some purchasble weapons in the starting area difficult to select.
- Sconces won't float in the air if the wall they were on is destroyed.
- Neutral enemies can pick up experience again.
- Fixed an issue causing boars to sometimes not deal any damage after lunging.
- Flies and orbitals should correctly snap to the player's position after a transition.
- The player's temperature is no longer static while in the starting area.
- Fixed the memento Tortoise Shell from occasionally not activating.