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Pre-Alpha 2.7.0

Introduction.

Hey, everyone! Sorry for the lack of updates recently. I've been feeling pretty under the weather. I'm doing a lot better now and that means back to work.

Because I've been sick I haven't been able to get much work done so there has been a lack of progression in Northern Regime.

This update I will talk more about what I would like to get done before we launch, which is FEB 17 2017. I'll also be explaining what will be in Northern Regime on EA Launch.

EA Components (Mini List)

  • Semi-open world environment. We will be partially closing off particular coordinates until we figure out what we want that area to hold. We aren't doing this to limit players, but ensure that they don't waste their time or get lost.
  • 10-15 Craftable items list. Our crafting list is somewhat short but the items on the list take a while to be able to craft. One of the biggest reasons for Early Access is to gather ideas. We'll be constantly adding new cool recipes based on your ideas, through out development.
  • 7 different enemy fortress' to attack and raid. 7 may sound like a small number but these camps are actually quite large and are re-raidable. We are going for a somewhat "Borderlands" style farming system when it comes to enemies.
  • over 10 different materials used to gather, to craft, or to heal.
  • Random building to search and to loot.
  • Basic clue based story line. The story line is not complete, but if you are smart and tedious enough, you may be able to figure it out.
  • Of course, there is so much more but here his a minor list to give an idea of what Northern Regime has to offer. Early Access games are often buggy and unfinished, we understand that. We can't promise a polished finish game because that's not what it will be on the 17th. If you are looking for a complete game, we ask you to hold off buying Northern Regime. Although we say that, Northern Regime right now is still a fun and great experience to play.

Goals For EA

There are quite a few things in development right now that may or may not be completed before Early Access launch. Here's a small list with explanations.

  • Character Interaction: So we did make an update showing this feature off, and the response was great. Thank you for that! It is in the game but because it is such a difficult component to master it is not working perfectly in many ways. We are going to do our best to finish it off. We are going to decide which components or functions are priority one.
  • Character trading: Pretty close with character interaction, character trading will be pretty important to find new items, or sell items to acquire the things you need. This is one of the most complicated functions.
  • Position Location System: Because everything in the world respawns back in when you do, we need to figure out the best spawning system that will go arm and arm with that. If you spawn where you quit the game you'll be able to mine the materials you just mined, which seems too easy. We are thinking of a random spawn with in a certain radius. There are quite a few other small things we plan to get done before release, we promise to keep you all updated as we progress. You can follow me on twitter for continous updates.

Conclusion

Thank you all so much for the amazing support. It means the world to me knowing there are people out there excited for something that I created, and spent so much work on. I can't wait to include you all into the development once we launch. I hope we have a great devoted community. I'll see you all soon!