The First Build Of Northern Regime Alpha 1 Is Almost Complete.
Northern Regime Alpha 1.0.0.0 will be available on September 4th to those who have pre-ordered the basic package at http://www.northernregime.com/pre-order.html
To See Images for this build http://www.northernregime.com/northern-regime.html
This Is What We Have Added To Alpha 1
Alpha 1.0.0.0 :
Terrain Detail
- Terrain has been improved drastically. It now uses bump maps to exude depth, previously seemed to appear as if it was painted on. this depleted in-game immersion.
Format Change
- Changed the layout of Northern Regime. It will no longer be an "Open World Game" It is still open world in a sense. Instead of walking around a large world it will now be split up into surfable map which allows you to instantly teleport to various camps.
- Removed mines from Northern Regime. Resources will now be added by defeating groups, and then selling said resources to friendly faction branches located on the player map.
Map Selector
- Added a map selector. You can now surf through a large map to decide which groups and faction branches to initiate battles with. When you come close to a faction group a page will pop up in the center of your screen estimating the amount of possible members in the location, the yield you may receive from defeating the group, the location of where the group is, and the difficulty. These different hints will help you decide whether or not you are prepared to attack
Quality Of Life
- Added nice transitions and loading screens to make the game smoother and sleeker when loading the game or transitioning through scenes and menus.
- Lighting, shadows, and level detail have been improved immensely.
- Character movement, speed, and animations have been improved to add realism and depth. Previously the character moved too slow, now that it is faster it does improve the excitement of battle and the game in general.
- Fixed a major lag issue when rotating the character camera as well as preforming gun fights. The game now runs at 90-120 frames per second on a
gtx 760, i5 3570k, and 16 gigabytes of run on windows 8.
- Added more vibrant foliage, trees, sky, and ambient fog to increase liveliness of Northern Regime.
- Added a dynamic day and night cycle. However, you most likely will not see an entire cycle as you won't be in a particular location for longer than 10-15 minutes at most depending on the group difficulty
Rag Dolls
- Added rag doll physics to enemies. It was a bit repetitive to see the same boring animations preformed every time you killed an enemy. It makes the game more exciting and fun while capturing locations
Combat Fix
- Changed dynamics of combat. Damage on enemies can now take between 1-3 shots to kill, before it was a one shot kill each time which seemed unfair, and a little too easy. Enemies now do increased damage to the player depleting in between 19-29 damage each shot with slightly less accuracy.
Resource Raiding
- Added resource capturing. When defeating and enemy group you will be able to raid/capture their materials by pressing "E". A dynamic circle will appear above the resources counting down from 5. Once it has counted down you will receive a group of random items and a random quantity of those items based on a randomly generated algorithm.