Northern Regime Pre-Alpha 1.0.02.
Subjects that will be covered in the following text :
Difficulty Of Game-Play.
Animations.
Weapons Aiming.
Looting.
Patches.
Northern Regime Official EA Release Date.
What to Expect.
New Map Selector.
Community Created Maps.
Difficulty Of Game-Play
We have decided to increase the difficulty of game play for Northern Regime. When we first started developing and working on Northern Regime the character felt to be more like a bullet sponge than a real person. By increasing difficulty we feel it adds more realism and makes combat more skill based. It is not as much fun if you can just run through a faction group guns blazing, complete the area in 30 seconds, and not have to even think twice about hiding to bandage your character.
I'll explain how we are increasing the difficulty in a dynamic way. Getting shot by an enemy 3-4 times in a row, without healing will kill you almost instantly. This will force you as the player to slow down and take it easy from afar. This creates an interesting long range combat system. We increased bullet damage by almost two times what it was originally for the enemy but, we have programmed a new enemy gun shot system. This system currently decreases accuracy the more your character moves as if the enemy is adjusting his sighting. So if you are remain frozen trying to aim down an enemy there is a bigger chance you will be killed. currently we are working on a new cover system. When you get near a wall you will be able to automatically lock to it to avoid being
hit.
Animations.
This is just a short blurb. The previous update we talked about how we added a more dynamic character controller. With this we have
finally added additional animations, like backing up and crouching.
Weapons Aiming.
We have been working hard on programming a better aiming system with the new implementation of first person ADS. It right now is looking and feeling a lot better. When your character is not aiming down sights your cross hair will be quite large, aiming it will then become about 3/4s of the original size, when you are crouching and aiming down sights it will be half of what it is normally.
Looting.
Northern Regime has a brand new randomly generated looting system, we also programmed a super easy loot editor so when ever we do want to create new awesome items for you guys it'll just take an image and then a few clicks of the mouse to add it. With this we'll be allowing the community to create unique items for the game. We'll have a community section on our website for people to submit their items or you can head over to our community hub - discussions to suggest items right now. The new randomly generated loot system will take numbers from how many times you have been getting the same item it will then give you an increased chance of getting something in greater value. So if there is a bug, or if you have been getting super unlucky it will boost your chances to make you happier.
Patches.
We fixed a major lag issue that has been stumping us for almost an entire month! You may have seen on our twitter we talked about how embarrassing it was. The explanation is basically we had our map selector choice algorithm on an endless loop. So the frame rate was still quite high but every few seconds while rotating you would receive a huge lag spike. This was just the script looping. We have fixed this and it gives us so much more motivation to continue working hard.
Northern Regime Official EA Release Date.
Given the response of our straw poll from the previous update we have decided to release on September the 29th. This will give us a tremendous opportunity to get criticism, ideas, opinions, and help from the community. To be able to receive this information it will give us so much perspective on what we need to be working on and what we need to add to make the community happy. Like we said before we want this game to be molded by the people who play it. If you don't care about adding ideas, criticism, or helping with development we suggest you wait to buy the game at a later date!
What to Expect.
When we do release Northern Regime we hope to have at least 5-8 total groups to raid and one friendly group to buy and sell items from. The great
thing about our new system is that you can revisit places on the map you have already defeated and fight again and gather more loot.So when we do add more content you will be prepared. We plan on releasing huge chunks of content; maps, items, new rares, new enemies, etc.every 2 weeks after early access is out to keep you guys happy and engaged. When Early Access is complete will will be releasing dlc every single month and it will be as gigantic as we can get it. Dlc will be completely free for the entire lifespan of NR.
New Map Selector.
Now when entering a group to raid you will be given a 2 dimensional map with the state of Dakota slit up into small sections to choose from. As we progress through development the map will slowly expand until it is as big as it can get.
Community Created Maps.
We will be compiling a small bundle of our project into a pre-fab in which you guys can un wrap in your own unity project. This will include the base items and textures that we use to develop maps. This will allow you guys to develop your own cool maps that will be featured in the game if they are awesome enough :) Once again we will have a section on our website where you guys can submit these projects!
Minor Additions
Added cross-hair. At long distances it was hard to tell if you had killed an
enemy without proper confirmation.
Worked on camera distance and movement for comfort.
Thank you everyone I look forward to hearing your thoughts!