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Pre-Alpha 2.0.5

Introduction

Hey everyone. We have decided to start releasing update notes every two weeks now. We were posting quite randomly and possibly too much, we are going to slow it down so we don't annoy everyone. If you do want to see constant updates you can follow our Twitter Or you can follow our Blog Now that, that has been said, let's get into some notes and updates.

Name Change

"Northern Regime" has officially been changed to "Northern Regime : 1862" The decision was made to stop some confusion revolving around the actually era and timeline that the Northern Regime takes place.

Open World

The very first build of Northern Regime was an open world game that was cool and interesting however, it was confusing, a little dry, and it was not as fun as it could, or should have been. We are taking a whole new approach to the open world style. Not only will this be fun and captivating, if done right, it will also be unique and different. This is a huge concern and I am sure it is to all of the followers of Northern Regime. There are so many open world survival games out there, all usually taking on the same theme that I think it really has deterred the average gamer from this genre.

Voice Actor / Story Mode

This is one big idea that will hopefully separate us from other survival open world games. We have hired a voice actor to give the character, you control, more life to make him feel less like a 3 dimensional model and more like someone you enjoy being around. When you explore this beautiful land your character will comment naturally on the different things you stumble upon. If you stumble upon a valley he'll tell you what he feels, if you see a camp raided by Native Americans he'll express his emotions, if you kill a deer he may feel remorse and some guilt. We are going to try our best to make this feel natural and beautiful in a sense. When exploring open worlds it's easy to feel lonely even if it is just a video game, this will help make it feel like you have a companion in your journey.

We are going to hire a writer to create a story that goes along side history with a little fiction to spice it up. The hardest part will be making it dynamic and 360 degrees. Since the wold is open world we need to be able to tell a story at any area. What I mean by this is the story should be just as enticing and exciting even if you started it from the end, middle, or start and we already have a good plan/outline for it.

Hunting

Hunting is going really well. It surprising how much immersion it can actually ad to the player experience. Currently the only animal present is a large male deer. It wanders, eats, and can hear you walking. Most are very timid and afraid, making hunting challenges in many aspects. You can kill the deer but right now it just gives you the meat as soon as it is dead. We'll be changing this to a cool skinning function. You'll get the meat and the fur to keep you warm. Stock piling meat will not be a great idea, the meat will go bad based on dynamic timing and the temperature.

Dynamic Breeding

When you spawn in your first game there will be a random start number of all animals. When you refresh the game this will not be changed. The number of animals you get in the start is what you get...except, all animals will have dynamic breeding. If you let the animals you see pass by the more that breed will increase as there is more to mate and give birth to more. However, the more you kill the greater decline in their species and the less likelihood of reproducing. There is also a chance of that whole species actually going extinct in your area. This will be a great challenge in survival.

Dynamic Snow/Weather

Small but crucial to the immersion. The snow patterns, speed, and density will continuously and dynamically change depending on the weather and the sky. Sky boxes will change at random giving the player something beautiful too look at if sunny and sad to look at if the sky is dark and very snowy.

Conclusion

We hope you have enjoyed this update, this wasn't all that we had to say but if we were to type out everything it would just be unnecessary and fill up your feeds, instead we chose to include just the key notes. Thank you everyone we will see you soon.