We have launched a new Sceelix update, version 0.8.5.0!
This update introduces several novel features and fixes to all three supported platforms: Windows, Linux and Mac.
Major Introductions
In this release, we have made a lot of effort towards improving our documentation. All our nodes has been fully documented, so that the purpose of each parameter is more clear through their html-based tooltips. The same are now available in the designer options.

Message logging is now more helpful than ever. Clicking a message issued by a node will focus on it, making it easier to locate the source of warning and errors. Some issues, such as node deprecation and input data mismatch are now notified.
Our graph editor has also suffered some visual changes: the edges are now rendered as bezier lines and are now displayed with a dotted pattern when disabled. These should make edge convergence and divergence around ports easier to visualize and understand. While we were at it, we've also improved the overall rendering quality of the node ports.

We also took the opportunity to perform some heavy code restructuring, having made our C# API more stable and consistent, preparing also for features to come. We have updated our C# samples and Visual Studio templates to reflect these changes.
Minor Introductions
This release is also especially rich in extra options, optimizations and bug fixes.
Several nodes had some bugs fixed, were made more robust or made more versatile.
Graph/resource renaming now shows a proper progress window (instead of hanging the UI) and only updates files that are really needed.
The 3D renderer has some extra options for framing and rendering, and its camera control issues with scaled UIs have been fixed, as well as some problems with materials.
For the complete and detailed list of additions, changes and fixes, please check the Sceelix website.