Developer postOriginal post (opens in a new tab)

I saw that suggestion, and I've been working on it

A few days ago, a player left some useful feedback in the discussions: characters needed more facing directions, shadows were hard to see, terrain looked too flat, and battlefields stayed too clean after a fight.

I saw it, and it was specific enough to work from. So that is what I've been doing.

I'm still adding four-direction animations. I redid the unit and building shadows, and I'm continuing to work on forests, shorelines, docks, and several campaign maps. I have a first version of persistent battle marks working, but it still needs testing.

September 5 is close. Anything that tests well will make the release build. Anything that is not ready will wait.

Here are a few images from the current work. The first is key art; the next two show work-in-progress direction sprites and battle remains. They are not gameplay screenshots, and the final result still depends on testing. You can find gameplay images on the store page.

And thanks again to the player who took the time to write that feedback.