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New patch v0.46 is live!

Hi everyone!

In this update we have focused on continuing to polish small details to make the game feel better, i.e. now a subtle slow-mo happens if the last enemy of a wave is killed by a player, adding up a bit of excitement when you complete a hard level!

We also added our first boss intro! The World 5 Boss now has an intro the first time you encounter it, intros for the rest of the bosses will be added on future updates.

Another change introduced is a gentle push to player's attack, player attacks will now push away nearby players a little bit in cooperative modes. This is to avoid "turtle formations" (multiple players really close to each other attacking non-stop). We've seen some players use this strategy on advanced levels and they don't learn what they must learn in order to progress on further levels. It's also in preparation to the addition of teams, where this strategy would lead to really boring matches.

Patch notes

- Player's attack now gently pushes surrounding players if they are too close, to avoid turtle formations
- Added slow-mo on the last enemy of waves levels if that enemy is killed by a player
- World 5 Boss now has an intro, we'll be adding other boss intros on future updates
- World 5 Boss now has some extra screen-shakes and gamepad rumbles!
- Added Parallel Circles logo
- Fixed issue where the pick-up could not be attacked during the first half a second in catch
- On catch players' rotation is also reset at the end of each mini-round to avoid some weird jumps
- Small fix on button text
- Minor optimizations on memory usage
- Added more vibration events