I'll be posting development details on twitter, just some extra stuff incase you are itching to know what I'm working on and it's a good way to interact with all of you!
https://twitter.com/SneakThiefGame
After an overwhelming amount of requests I have decided to make a level editor. So over the past week I have been working on the level editor (along with bug fixes and a new level), so far it allows you to create basic levels using basic assets, basic ai, and basic mechanics (yes it includes weapons (yes that includes melee weapons)). I've also added some new stuff for everyone to play around with such as turrets and robot AI. I also plan to allow you to import your own 3d models as props or structures to allow for a lot of variety in the levels. Here is a small scene I setup:
Not the best representation of whats possible but it gets the point across.
As you can see the UI is currently very basic however it seems to get the job done. The main thing I would like to know is should I release the level editor in an early state with not as many features and accessibility as the final version so people can make basic levels for the steam work shop or should I wait to release it so it is easy to use and has a good amount of assets. I'd like to leave this decision up to the community as it is a tool for you to create your own levels :D
*Just so everyone knows saving and loading works so if it is released early you will be able to save and publish to the steam workshop
Bug fixes coming out this week, addresses common issues on the new level (AI being able to hit you from 5 feet away) along with other common bugs.
*Update I will be realeasing the early editor soon