So much to talk about. Update 2 is here and it’s got a bunch of new content and updates to existing functionality. Let’s just get to it...
- Difficulty ramped up (reset your data to feel the effects)
- Three new missions, expanded endless mode
- Pistol blueprint (no run/gun penalty, low visibility, high cool rate)
- Story dialog re-worked (restart needed)
- Shooting robot enemy class
- Skeleton warlock enemy class
- Human grenadier class
- Landmine classes (bio, pyro, cryo)
- Trading cards!!!
- Variable grenade distance (called out in almost every “let’s play”)
- Enemy AI improvements (turrets, humans, bots)
- Pause, exit menu, terminal now combined into "super" terminal
- Bug fixes (various)
- And much, much more…
As always, report bugs/issues as you find them and we’ll have another content update in 2 weeks. Thanks again for everyone supporting us in Early Access on Steam!