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SKIPCHASER Early Access Update 2

So much to talk about. Update 2 is here and it’s got a bunch of new content and updates to existing functionality. Let’s just get to it...

  • Difficulty ramped up (reset your data to feel the effects)
  • Three new missions, expanded endless mode
  • Pistol blueprint (no run/gun penalty, low visibility, high cool rate)
  • Story dialog re-worked (restart needed)
  • Shooting robot enemy class
  • Skeleton warlock enemy class
  • Human grenadier class
  • Landmine classes (bio, pyro, cryo)
  • Trading cards!!!
  • Variable grenade distance (called out in almost every “let’s play”)
  • Enemy AI improvements (turrets, humans, bots)
  • Pause, exit menu, terminal now combined into "super" terminal
  • Bug fixes (various)
  • And much, much more…

As always, report bugs/issues as you find them and we’ll have another content update in 2 weeks. Thanks again for everyone supporting us in Early Access on Steam!