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Launch week nearly over, UPDATE 2 is coming

What a week. SKIPCHASER went live (albeit in early access), we presented and demoed at Hackfort (a digital conference in Boise, ID) and still managed to squeeze in some time to address feedback from plays, streams and reviews.

UPDATE 2 is still a week away, but there are a few things I can confirm that will make the next build.

  • Variable grenade distance (called out in almost every stream)
  • Fixed bullets through walls (rare)
  • Removed "hiccup" on dialog showing
  • Enemy AI improvments (turrets, badguys, bots)
  • Pause, exit menu, terminal now combined into "super" terminal
  • Mission arrow outlined for visibility
  • Trading cards!!!
  • ...and more stuff we can't confirm

There are other things we've seen in streams that aren't "quick fixes" like variable difficulty, enhancing the story (believe me, there's more to it) and more enemy types. These things are on our roadmap, and as we progress they will make it in to these updates.

But for now, if you haven't picked it up, today is the last day of our 10% launch discount. So, hop on board if you are interested...