Full size pic:
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27103775/fad1a6d60b88d446549515661b6efd8043431aa3.jpg
Princes and mercenaries!
The first step of our plan is complete! :authority: We’ve added a display for the previous turn. The post-turn situation is now more readable: flaming swords show the locations of battles, while arrows indicate squad movements and retreats. We’ll be waiting for your requests; write to tell us which other events from a previous turn you’d like to see.
Landscape and weather influence has become easier to plan for: weather conditions are now the same throughout the map, and their changes are more predictable. We’ve also given each sector of the map its own landscape, removing the randomness.
We’ve made general and troop abilities more organized: many of them are now used before, rather than during, a battle. This has made combat faster and more intuitive. We’re not going to stop there: this is just the beginning of our path towards perfect combat.
We’ve addressed crash issues, making the game even more stable. Write us if the game is now behaving itself better (or not).
In upcoming patches, we’d like to revamp the statistics and diplomacy screens. Please write us whether you use diplomacy and statistics often, and for what purposes.
We’re also going to tackle the troop formation screen. The army needs our reforms, and it doesn’t have long to wait. Follow the news, stay with us, share your comments and requests.
It’s time for a great war; it’s raiding time!