Princes and mercenaries!
IMPORTANT! After the patch, all games saved mid-scenario will be LOST (but unlocked scenarios will stay unlocked and NOT be lost).
To elaborate: due to edits made to the game data, the save format is changing. This means that after the patch, you will be UNABLE to resume a scenario where you left it off by loading a save file. However, all scenarios that you’ve unlocked will remain available, and you can start any one of them - only from the BEGINNING, though.
Balance. Armies and generals have had some of their math fixed. That’s a simple way to describe what was essentially an overhaul of the game’s entire model of calculations. We hope that this will increase the impact of every type of troop and give new meaning to old tactics. Reshuffling armies will be more intuitive and widely used. That’s not all, as far as balancing work is concerned; keep watching the updates.
We’ve also changed the main screen interface to make the game more comfortable. The game now has fewer unnecessary questions and prompts, formations don’t need to be confirmed anymore, you don’t have to save anything or set a default formation: these are all done automatically. A dismissed general’s troops now remain in the province, and the updated sorting mechanism for the list of generals no longer mixes them with garrisons. An alliance can be broken right from the map view, by attacking the ally. War has never been so comfortable in Dark Ages!
It’s time for a great war; it’s raiding time!
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