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Just bug fixes this week

Version 1.7.2 is now live. It contains mostly bug fixes and some balance updates.

There is no major update this week, as we pushed the Ice Cold update early (that was actually planned for this week). This would have bought us time to work on a slightly larger new feature that is called the 'Moria Run' for now, and which will be available as a free DLC shortly.

If you are really hungry for new content, and want to get a sneak peak at that feature, switch to the unstable branch. We expect to test out the 'Moria Run' in the version of the game real soon. (To switch right click Unexplored in your Steam Library and look at the Betas tab, don't worry you can always switch back and forth)

We are also testing out classbound items in the current unstable branch. There was some discussion about this feature, so if you have an opinion about that as well, you have another reason to check out the unstable branch.

Game Balance
- Combines vision and hearing rings into one perception ring.
- Invisibility gives surprise attacks but attacking also breaks the spell.

Bug Fixes
- Magic items that have no charge (such as Hardened weapons) can not be drained.
- Fixes minor issue where staff of Blinking could sometimes be enchanted.
- Fixes issue with cursed chest that you turned to a golden one before taking anything.
- Fixes possible issue with Time Trial frequently crashing.
- Fixes bug with missing stairs.
- Clicking very fast in the outfit menu cannot be exploited to gain extra money.
- Mimics chests are really destroyed after they reveal themselves (prevents duping of mimics for gold).
- Fixes bug where fish swim under your weapons when you pick up items from - shallow water.
- Fixes issue with stone skin rings not reducing mixed damage.
- Fixes timing and placement issues with chasing guardian.0
- Fixes issue with ring of light and myst.
- Improves texts.

As always, all feedback is welcome!