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Update 9.8.6 - Better keyboard controls, better physics, new stuff!

It's been about 2 months since the last announcement, and I've been busy! Lots of stuff has been slowly added to Party Panic but I want to outline a few of the big things.

Party Panic has a newly designed website - http://partypanicgame.com/
Party Panic also now has 15 achievements!

Keyboard controls were reworked with better defaults, and proper mouse mapping. This makes Party Panic really easy to play with a keyboard and mouse now. See this thread for more info: http://steamcommunity.com/app/506500/discussions/0/343787920134109178/

There are now 25 minigames in Party Panic. The new minigames are:

  • Jump Scare
  • Totem Brawl

Networked physics have been stabilized and redone with better client-side simulation, making it MUCH easier to mess around props in the waiting room if you're not the host, no longer does it take a second before you start moving the couch out the front door! Super smooth and responsive now. In some cases props may spaz out or wobble in place or have odd behaviour when more than one player is interacting with them, but this should be minimal.

This also makes picking up and dropping objects much nicer too when you're not the host. As such the games Quality Control and Chicken Chase are MUCH better to play with any kind of lag.

There's also some new hats, and some new obstacles in the gauntlet (and some new randomization for the obstacles)

The fixes to physics and keyboard controls was the first step towards something pretty cool coming in the next update, a new game mode. I don't want to spoil much just yet, but here's a teaser...

See below for a full list of notes since the last announcement.

Update notes

  • Stablized better client-side prediction for clients
  • Client-side prediction for holdable objects
  • Fixed a bug where if you ran backwards in the gauntlet and died, the platform you'd spawn back onto would no longer exist
  • Adjusted some sfx that were too loud
  • Added a info graphic about keyboard controls on the splash screen
  • Added better keyboard defaults. WASD/LSHIFT/Space/Mouse L/R click
  • Fixed a bug where you could not assign mouse buttons to keyboard actions
  • Added mouse orbit on the gauntlet when using keyboard controls
  • Added new Sombrero hat
  • Added new Doggo hat
  • Fixed some objects not using light probes in the waiting scene
  • Added new Squid hat
  • Added new Turtle hat
  • Added punching/kicking to Jump Scare
  • Added new minigame - Totem Brawl
  • Added confetti when you win the gauntlet, or a minigame party.
  • Added d-pad controls on recognized controllers, allow you to navigate the menus (or play the game) with the d-pad.
  • Lobbies now have a "version" property. You can only join other games if you are playing on the same version of Party Panic. This will ensure all players are on the same version and prevent crashing from trying to load minigames only one player has. It is recommended to always keep Party Panic up to date.
  • Fixed an issue of Ruined Ruins showing first player 4 times.
  • Updated Rewired (input library). New version plays nicer with Steam PS4 Controller
  • Fixed(?) a bug that would prevent a single player from accumulating scores on Tile Brawl
  • Added (delirious) hockey mask
  • Added Bear hat
  • Added Panda hat
  • Fixed Chicken Chase scores. As soon as the game ended everyone's score was set to 0, regardless of how many chickens they caught, resulting in no scores on the score screen. This is fixed now.
  • Feeding Frenzy now uses Up/Down/Left/Right on the left joystick (or keyboard) instead of A/B/X/Y. Feeding Frenzy was the one game that was impossible to play with a keyboard, and with these changes it can be played with the arrow keys (or wasd) much much easier.
  • Moved the pre-game "GO!!" text that slide across the screen before a minigame starts so it ends further to the left. On some longer localized strings the text would still be shown on the left edge of the screen because it wasn't moving far enough offscreen.
  • Added a note about how to reset the game data in the Options > Controls screen
  • Added another layer of keyboard controls so that the arrow keys and space can ALWAYS be used to navigate back to the controls menu if you need to fix "broken" controls. This will even work if you (somehow manage to) clear all keyboard controls in the controls screen.
  • New minigame - Jump Scare! Jump on the zombies heads to get points!
  • Added 9 new gauntlet chunks (random variations) bringing the total chunk count to 17.
  • Removed the spinner from the moving platforms chunk (it was waaay too hard)
  • Added invisible walls to the Chicken Chase minigame, should prevent people from flying outside of camera, and force chickens to stay closer to the center of the pens (so they will count towards score)
  • Increased the ghost AI speed for the starting ghost in Ghost Chasers, this ghost now speeds up as the game goes on.
  • Added 15 achievements!
  • Hotfix - Fixing some achievements unlocking at the wrong time.
  • Fixed an issue that was preventing custom controller remappings from saving/loading. More info about it here
  • Fixed a bug where when joining one room you would be placed into a different room (sometimes a started game)
  • Fixed a bug where toggling between public and private lobbies would not refresh the list properly
  • Fixed a bug where lobbies would be shown but not be valid, and trying to join them would fail causing you to be stuck behind the door.
  • Fixed a bug with the lobby browser where when a room was removed from the list (because of being full) it would block all other rooms for being shown.
  • Fixed the missing invisible wall in Avalanche. Players could move towards the camera and fall off screen.
  • Adjusted the Ai for Chicken Chase so they should not overjump past their cages.

For more info and previous patch notes see the forum thread here

//Dylan