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October 25th Update - Controller Remapping, New Minigame, Bug fixes!

Hey guys, just an update of what's been happening the last two weeks. It's pretty crazy the exposure Party Panic has seen on youtube already, with some HUGE channels uploading let's plays and having lots of fun with the game. I still can't believe it. Absolutely crazy!!

After the online update quite a few bugs were found and patched, along with a few other things. Here's a full list.

  • New Minigame - Candy Brawl! Punch your friends, fight for candy!
  • Controller remapper - Should allow ANY controller to work after a little setup in-game. More info here (http://steamcommunity.com/app/506500/discussions/0/343787920134109178/)
  • Optimized the amount of data sent to the server for player inputs. From 1.32kbps to 0.09kbps. This should reduce input lag on minigames (Balloon Busters, Sumo Balls, Ball Bangers, Skeeball, Faceball) by a large amount.
  • Fixed a bug where scores would be added twice when playing online.
  • Fixed a bug where minigames (Ballon Busters, Sumo Balls, Ball Bangers, Skeeball, Faceball) would not load, resulting in getting stuck on a black screen until the game ends.
  • Fixed a bug where sometimes you would join a room but not be added on the waiting screen.
  • Fixed a bug where sometimes Feeding Frenzy would get stuck on the loading screen
  • Added performance optimizations to the gauntlet, now runs 300% faster.
  • Fixed a bug where if you could not see the winner of the gauntlet (unless you were the winner). Instead you'd just see a nice scenic view of a lake.
  • Synced the moving platform sections of the gauntlet so every player sees them in the same place (no more floating players on platforms you could not see)
  • Added spike spinners on two of the gauntlet sections
  • Added missing characters in some localizations
  • Fixed door #3 not opening in the room browser if there was an available game behind it.
  • Fixed players in the minigame Avalanche getting stuck (invisible players, their model model being detached from their actual position, resulting in only seeing smoke on the ground where they were)
  • Fixed players in the gauntlet getting stuck (invisible players)
  • Fixed crosshairs moving slowly when FPS is high
  • Fixed the quit game menu from disconnecting players and quitting the game when a player tried to quit the game without disbanding the group.
  • Fixed menus to use system input in some places (keyboard will always work)
  • Removed Minigame - Skeeball. This game is still giving too much confusion to players, and suffers from a lot of stuttering online. Decided for now the best course of action is to remove it and try to refine it.

//Dylan