Michel and I are working on the events that appear on the map.
What does that actually mean? We’re aligning our vision of it right now as we build a prototype, so I can bring you in on some of the discussion points.
The 6 Event Types
- Traveler
- Discovery
- Resource
- Tracks
- Monster Patrol
- Monster Lair
We are focusing on the Traveler and Discovery types because they are slightly more complicated and require definition for implementation.
Rather than writing a sample event from scratch, we’re using a typical one from a game we both enjoy: FTL

Asteroid Derelict Ship
(its basically impossible to format this text on Steam, so here is an image of the text or click the link above)

FTL is a great game and their event system works well in their game context. What I like about FTL Events for us:
- Simple - get to the point, faced with a decision with multiple outcomes
- Randomized Outcomes - even if you get the same event, and choose the same option, it has potential different outcomes (the 1/3s above) - We can weight these outcomes by stats, skills, equipment, etc - We can flag some to only appear once per game
- Scalable - we can write a lot of these and keeping adding more until it feels that we have enough
We’re working on getting a prototype event icon to appear on the map and parse the data file. Then take it from there.