Looking Ahead for Antihero
First off, thank you all for the amazing Launch Day! It’s great to see people enjoy the game after 4 years of development. I can’t thank you enough for sharing the game and giving us feedback.
Secondly, please know that we are listening to all that feedback! We’d like this game to live a very long and happy life, and that means ongoing maintenance, improvement, and expansion. We’ll start with a minor patch that’ll come this Thursday to address some low-hanging fruit:
This week:
- More secret codes...
- The Black Plague will begin spreading!
- Minor bug fixes (97.43% of you never saw them - for those that did, you didn’t see them either)
- DLC fixes (we had some hiccups that affected a small number of players)
- Ability to skip turn-end animations
Looking forward to the near future, this is what we’ll be addressing:
- In-game manual
- Rebindable hotkeys
- Animation speed improvements
- More maps!
- A 2v2 or FFA style map for more players.
- Localization
- AI changes. (This’ll be ongoing - there are a few places where the AI seems to be giving people too much trouble, and a few where it doesn’t give them enough!)
Some of these future changes will take more time than others, and our priorities may change based on other feedback and yadda yadda yadda. But this is generally the direction we’ll be proceeding in!
--Tim and his gang