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Antihero 1.0.3 - July 28, 2017 - Patch Notes

Antihero 1.0.3 - July 28, 2017

This build brings BALANCE CHANGES, QUALITY-OF-LIFE improvements, and LEADERBOARD UPDATES. All in-progress casual matches and skirmishes have been reset - this is necessary when we change game rules, to prevent games from being in broken states. (But we'll do this as infrequently as possible, and always give you a heads-up beforehand.)

CHANGES:

  • (Balance) Units can now move through their own guild house. This makes it easier to escape when an opponent tries to box you in with their thugs.
  • (Balance) Traps in Guard Towers and The Palace get removed when the Palace is burgled.
  • (Leaderboards) "Skill" leaderboards are now available for Casual and Live Match modes. The Skill leaderboards show your matchmaking rank value. We use a TrueSkill-like system for calculating player skill. Skill is not directly related to your number of wins - a player with a high number of both wins and losses may have a lower skill ranking than another player with a lower number of wins but very few losses. (The server has been calculating player skill since the game launched, so the skill values you see today account for all match history.)
  • (UI) "Transparent Buildings" hotkey. While this key is held, buildings become transparent, making it easier to see where your opponent has scouted. (You'll need to add a keybinding in the Keyboard Controls dialog.)
  • (UI) Clicking on an unscouted tile that you can't reach will show you the tiles you need to scout to get there, in grey.
  • (Fix) "-", "^", and "\" can now be typed in Live Mode chat
  • Several other minor UI tweaks and bugfixes

As always, we welcome your comments and criticisms! The best way to get in touch with us is via the Antihero Steam forums, or by emailing [email protected]

Thanks!
- Tim and the Antihero team