Giving the Map some much needed updating!
So I've finally started added some more functionality to the map, hopefully you'll start to see where I'm going with things ;) First thing you'll notice is that the terrain is pretty different than it was before, it's much lower to the water, which should make things look more normal :P
Now there's different sized parties that roam the map!
Right now there's only 3 different size, but eventually I'd like to add in other hero-led armies as well :)
With some basic starting formations!
Starting a bigger battle now has initial formations for your allies and the enemies, including a new battleground map!
Lose a battle and the enemy party grows in size...
Win the battle, and uhh... WIN TEH BATTLEZZZ! :P
Also... melee attacking in the air now gives you slow mo! (you're welcome)
Sorry it too me so long to add this :P suffice to say, it's super fun! :D
In Game Options menu!
Much requested, finally integrated! Just in the locations menu currently, should be in the map GUI soon!
Oh... and equipment now sparkles ;)
Because Zelda.
Also! I know I say this every time
But if you DO enjoy Warcube in the slightest, be sure to leave a positive review for it on the store page, it would really mean so much to me :) I read every single one! Doesn't even have to be fancy, just a few words would do :D
0.0.7v4 - 08/04/2017
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Noted Additions:
-MAP, Enemies now grow (and die) based on battle outcomes
-MAP, Losing a battle will respawn you at nearest location (buggy still xD)
-BATTLE, Enemies/Allies now have a standard formation setup in battles
-PLAYER, Initializing attack while in the air now triggers slowmo segment!
-GUI, Options menu is now nested in pause in location pause GUI (bar reset data) @Emerald
Improvements:
-LVL, Prancing Pony, Striper flips table and ale fx spawn! @The Bonfire
-LVL, Prancing Pony, The locked cellar door now has an interact gui tip (locked from inside!)
-PROP, Equipment Pickups sparkle! @BlakeyBlake
-LVL, Respawn is now set to nearest found checkpoint! @NateRate The Narrate
DEBUG
GUI - should be error messages now if something unexpected happens!
MAP - tap 'H' to get a readout of all your props current states! @Warlord @DivineExpertise @BobTheSavage
Bug Fixes:
-LVL, Prancing Pony, put a ceiling on the Inn... :| @everyone
-LVL, Prancing Pony, walls now block props! @Warlord
-LVL, Cutthroat Quarry, fixed unstealthkillable archers! @[VX] Smithaands
-LVL, Shortgut's Cave, Shortgut now has more weight and can't be pushed around as much!
-MAP, Meat Prop, bone was missing D:
-PLAYER, I *think* I fixed being able to mele after dead when locked onto enemy before hand :) @Shiro The Kitten
-PLAYER, *fixed* being able to double jump off shield for now... :D @Shiro The Kitten
Buff/Nerf/Added:
Known Issues:
CAM, clipping with tall structures + buildings.
CAM, rotating will sometimes get offset.
Arena, Stats GUI not accurate. Possible leak to main game.
Arena, some pathfinding issues.
Check out the #Latest-Update-Discussion on Discord and let me know your ideas on the map and new battle setup!!
--> https://discord.gg/kGdPW8z
Secret Code:
Check back in a couple days for it! Working on a new system for cosmetic unlockables :D
ːsteamhappyː
-craigz