Castle Battles!
Okay so it's not a full on castle siege yet, still a LOT to do for those ;) but it's a start to them because I really want to hear your feedback! :D Introducing 'Debug Castle' :D The very first full on army castle battle! PROTIP: If you want to play it over again click the 'Reset Location' button on location menu, and it'll repopulate it with a random-ish amount of enemies :)
Sorry for going so quiet on the forum and Discord this past week :D just been concentrating REALLY hard on Warcube and being able to take some big steps forward :) I'm just so excited to see things like armies and castle battles start to come together. So let me know what you think so far! ːsteamhappyː Also, what do you think of these new spiffy header's I made for the update log? Kinda fun, right? :D
0.0.10.v2 - 11/05/2017
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LOCATION - 'Castle Debug' the first castle battle (just attacking!) to test out :) can also clear it and play it again using the 'Reset Location' button on the location menu :D
FEATURE - Ally/Enemy Reinforcements - now you get reinforcements during battles, and so does the enemy ;)
FEATURE - Objective Manager - made a new objective manager, only in Castle Debug right now though
OPTION, increased battle size cap to 500 @DivineExpertise
GUI, made error messages easier to see
GUI, no ammo icon now shows through obstructions
GUI, added fade in to equipment icons in character menu
UNIT, enemies that get attacked by a unit when not alerted already get suprised
PROP, new explodable wall segment! @Myriad453
Remember to report any audio bugs you find as well!
- New ambient sounds for Brother's Beach Skull Island
- New Castle Battle music
- New Objective sounds
- Castle Breached sound
DEBUG
MAP - can reset individual locations from within the location menu now.
MAP - tap 'H' to get a readout of all your props current states and locations! @Warlord @DivineExpertise @BobTheSavage
MAP - prop reset *should* now work if your props were floating in Oblivion @Warlord! :P
LVL, Brothers Beach, fixed a bunch of collision issues! @bartkok134
LVL, Waterbones, fixed a bunch of collision issues! @bartkok134
PLAYER, Player, fixed command circle not scaling properly
UNIT, fixed ally units not resuming to follow after attacking
UNIT, *hopefully fixed enemy archers killing themselves when firing too low
OPTION, Battle Size Cap, fixed battle size cap not saving @Myriad453
MAP, Battles freezing on start if total unit count was over 999 @Myriad453
MAP, Fixed ally supply troops not walking to castle if siege camp size too big! @Myriad453
GUI, Fixed battle size cap not enabling itself @DivineExpertise @Myriad453
GUI, *hopefully fixed bug where map data was showing you some large weird numbers (might have to reset location)
Buff/Nerf/Added:
NERF, Ground Pound now takes 10 combo's to initiate!
BUFF, Fish has less cool down
WPN, Broadsword!
GUI, ammo when swapping units on hand isnt accurate
MAP, army units clip through map.
CAM, clipping with tall structures + buildings.
CAM, seeing edges of level when in Brawl Cam.
CAM, shift interferes with native iso focal length.
Arena, Stats GUI not accurate. Possible leak to main game.
Arena, some pathfinding issues.
Debug Castle, some strange pathfinding near front gate
Debug Castle, innaccurate collision on castle walls for archers (near merlons)
Debug Castle, entering location again messes things up, need to clear before playing again.
GIFOTU:
And this weeks award goes to @TNT Dragon! For this stunning Darkwood Pass GIF :D look at that ninja go!
Breach the castle and take to the walls!
And remember, there's always more than one way into a castle ;)
Ally Archers are starting to come together...
They're not done yet, but Ally Archers are coming along! Hopefully in the next mini update :D
I owe you friends one for Halloween ;)
extra spoopy 2017
And here's one especially for this update! :D
one of us
Check out the #Latest-Update-Discussion on Discord and let me know what you think of armies on the map and what else you'd like to do with them!
--> https://discord.gg/kGdPW8z
Also! I know I say this every time
But seriously! if you DO enjoy Warcube in the slightest, go leave a positive review for it on the store page, it would really mean a ton to me :) I read every single one! Doesn't even have to be fancy, just a few words would do :D
ːsteamhappyː
-craigz