Fort Mungus
Broadborough Estates was once home to the finest Warling Mead. But following the Red Chaos Rebellion, a certain ruthless captain by the name of 'Hugh Mungus' and his company looted the estate. In a surprising turn of events, instead of the usual loot and torch, he chose to keep the vineyard and reinforce the estate defenses. Humbly dubbing the location 'Fort Mungus'. It's defenses are quite good, though the same could not be said for it's mead anymore.
Well! I wanted to have this update along with a LOT of other stuff ready for the anniversary update :) but it just wasnt ready. And if there's even just ONE thing I've learned this past year, it's to slow down a little bit, so that I don't just ship a bunch of broken things :P (seriously, go look at the like 4 updates after launch lol) I genuinely just get too excited to have people play things, it's one of the best feelings :D BUT! I hope you guys enjoy Fort Mungus, it's probably my favorite so far, got a lot of clever things in it - we'll see if you find them! ;D
***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***
0.0.15.v1 - 1/30/2018
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Fort Mungus
Props to @Vonias for a great armor idea... you'll see ;D
- GUI, Main screen has button to open up the 'whats new' poppup again.
- GAME, Created a fetch quest manager, used first in Fort Mungus.
- LVL, Shortgut's Cave, made puzzle with the big thing falling a little easier ;)
- LVL, Brothers Beach, removed bottom teeth from the thing that leads to the that place.
- UNIT, knights no longer attack their own shields... >< @UGANDALF
- PROP, broken shields don't impede movement anymore.
- LVL, Echomound Ruins, put roof on hidden room :) @Dex
- LVL, Mac the Merchant, units no longer attack you right on level load @Dex
- SYSTEM, *might* have fixed an error users were having with Kaspersky! @Radical_Bat
- Fixed a few others that I can't remember, been a few weeks :D
DEBUG
- MAP - can reset individual locations from within the location menu now.
- MAP - tap 'H' to get a readout of all your props current states and locations!
- MAP - prop reset *should* now work if your props were floating in Oblivion
Buff/Nerf/Added:
- ARM, Bandit Armor 1
- ARM, Bandit Armor 2
- ARM, Warbandit Armor
- WPN, Fine Throwing Daggers
- WPN, Tavern Mug
- WPN, Heavy Bandit Axe
- COS, Hair Spiked 2
- COS, Hair Ponytail
- COS, Horizontistache
- COS, Bandit Goggles
- COS, Bucket Hat
- GUI, ammo when swapping units on hand isnt accurate
- MAP, army units clip through map.
- CAM, clipping with tall structures + buildings.
- CAM, seeing edges of level when in Brawl Cam.
- Debug Castle, innaccurate collision on castle walls for archers (near merlons)
- Debug Castle, entering location again messes things up, need to clear before playing again.
- Ladders/Ropes etc are being somewhat finicky, let me know if you find some that dont work!
I'll be hanging out on the mainscreen for a few weeks! If you find me, right click me to get the 1 Year Anniversary Crown! :D Props to @Myriad453 for the great idea :D
Check out the #Latest-Update-Discussion on Discord and let me know what you think!
--> discord.gg/Warcube
You reading still?!
HA! Caught you! You actually care about the game! :D so seriously, go leave it a review please! :D it really means a ton to me. It's not only encouraging to me, but it lets Steam know that Warcube is special :) so go do it! You don't have to write anything long, but if you do, I promise I'll read it :D
ːsteamhappyː
-craigz