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Tactical Build Menu! - 0.3.0v4

VIDEO DEVLOG

https://youtu.be/Tgdq31ArOgk

TL;DR GIFLOG

Tactical Build Menu!

Introducing the Tactical Build menu! :D press and hold 'T' to open the tactical build menu. From here you can call in troops, place structures and I'm still trying to figure out what the 3rd thing should be :P

I gotta say... this tactical build menu is REALLY bringing the game into a new direction. One that I'm pumped to say is super in line with what I hope the game to be, and after playing with it, I hope you'll think so TOO! :D there's some issues to work out with it, but give it a play and let me know what you think! :D

Here's my big questions

  • What would be some other fun things to build? Traps? Ladders? Trampolines?
  • I'm thinking there should be another resource that you build things with. How does something like 'supplies' sound? Trying to stay away from having to collect things like wood, stone, rope separately, and instead just have one type of resource :)
  • There needs to be a way to place larger blocks of troops, I'm thinking of making the scroll wheel toggle the size of the 'army block' you can place? (1 troop, 4 troops, 10 troops, 20 etc)
  • The menu has 3 button categories, and I'm still trying to figure out what to do with the last one (it's a flag icon right now. My first thought was have it be special 'Troop Commands', like calling for a volley of arrows or a trebuchet strike etc. Which I think would be rad :D OR I'm thinking of splitting up the build category into offensive things and defensive things (traps vs barriers etc)

Beta Feedback Info!

If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here!

***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***

0.3.0v2 - 07/23/2018

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New Beta Locations!

  • Fort Dumbshaf, first Neldic area! :D
  • River Merchant, officially a new merchant, still working on some good shop item ;)
  • Bawwa Gate (?)

Interactive Mantlet

Now you can build an interactive mantlet (siege shield), use the horizontal input commands to rotate it, and press the modifier key (usually 'E') to duck into cover :D

Mo0r improvements

  • exiting locations from within locations will actually move your position on the map.
  • added railings to Cutthroat Quarry.
  • added health bars to multiple emplacements.
  • started using integration sprites for input descriptions in text!
  • added back in audio to new text boxes
  • battlebar on battles... derp derp.
  • FX, made fog less thicc @GrimWolf
  • MAP, removed some trees in rivers @Festivized Hat
  • MAP, added extra killbox.
  • MAP, camping freezes inputs @Festivized Hat @Acerobby
  • MAP, made Hacklunds Junkyard under construction again @Seshien
  • CAM, Camera rotation freezing @Festivized Hat
  • LVL, Callow Creek, towers now count units towards liberation count. @Festivized Hat
  • LVL, Wendar, added more entrances!
  • UNIT, Pirate gunman's bullets should now arc a LOT less... and they're less accurate :P
  • UNIT, Fixed units created through the tactical menu being gone... forever D: @Festivized Hat

DEBUG

  • MAP - can reset individual locations from within the location menu now.
  • MAP/LEVEL - press "/" to bring up the debug menu.
  • Press '*' on the the keypad to bring up a level input list. I'll post their keys soon.
  • MAP, army units clip through map.
  • CAM, clipping with tall structures + buildings.
  • Arena Mode under construction again

Sadly no special code this time :( hopefully I'll add one in one of the miniupdates :D let me know if you have any good ideas ;D

Check out the #Latest-Update-Discussion on Discord and let me know what you think!

--> discord.gg/Warcube

Bottom Paragraph!

Thanks again for scrolling all the way down here to read the hidden paragraph :P I'm super excited for everyone to play this update :D I think its going to drastically change the way the game plays, and for the better :) let me know some ideas of things you think should be in the build menu or improvements to it! I really am kind of stuck haha :D

ːsteamhappyː

-craigz