Updates and Fixes in this Release:
This is the initial release, and thus, everything is new :)
What you need to know about this release:
For Keyboard and Mouse users, the key mapping options do not currently work. Keyboard binds are as follows:
E – Use/Interact: Any object that can open, such as doors, drawers, or lids are openable by targeting them with the crosshairs and pressing this button. Additionally, some objects require another object to work, such as grabbing the keys from the hanger and 'using' them while in contact with the door handle in the apartment.
Right Click – Pick Up Object: Any object that can be picked up, target with the crosshairs and hold the right click button to grab it.
Mouse Wheel +/- While holding an object, scroll the mouse wheel to move it closer or further away from the player.
Alt – Rotate object with mouse: While holding an object, hold ALT and move the mouse to rotate the object in space in front of you in order to inspect it
F – Flashlight Toggle: Once you have picked up a flashlight in a room, it will be available to you. You can turn it on/off by pressing this key.
Known Issues:
(KB/M) There is no 'crouch' key. We are working on adding it to help non-VR users access areas of the game easier.
(KB/M) There is no current way to 'zoom' the view to read or inspect objects that are out of reach (a sticky note in room1 is an example).
(KB/M) When holding an object, if you 'zoom' it too close to the player, it can impede movement.
(KB/M) Attempting to open locked doors can be... annoying. You need to pick up the key, then, while the key is colliding with the door handle, 'use' the door. This can be problematic due to a very non-robust system in regards to see if you are 'holding' an object or not as well as the collision domains on the door handle. The worst is the apartment front door. {Better in v0.8b}
(KB/M) There is no menu system for keyboard/mouse users (or for VR for that matter). To exit the game, ALT+F4 if you are in fullscreen or simply click the X in the upper right corner if you are in windowed mode.
(VR) If you are holding an object, there is a chance the teleporter will 'land' on the object you are holding. This can cause you to teleport a very short distance. Current workaround is to use your other hand, or, re-align the object you have picked up.
(VR) Objects in drawers may or may not stay in place as the drawer moves. Additionally, objects that were once in a drawer, may move with the drawer on use, even if the object not in contact with the drawer.
(VR) In some instances, voice overs don't always trigger in the foyer when accessing locked or stuck doors.
(KB/M) When picking up pillows, their pickup point is not anywhere near them and can cause them to exit the play area, or to become wedged elsewhere in the room. {Fixed in v0.8b}
Steam Achievements appear to not be registering correctly.
Collision events can loop idenfinately under some circumstances
Currently, the player has the ability to interact with objects inside closed/locked objects using other objects (mostly for KB/M) but i could seen VM having an issue with this as well.
Development Roadmap:
These are things we want to see implemented at some point. If you have made a suggestion via our discussion board, it will probably end up here!
These ideas and features are in no particular order and we'll be adding and removing them as time goes on, but we'll post the most current list with our patch notes.
- Room editor mode for users (workshop compatible)
- Save state in case you have to bail in the middle of a room
- A library of puzzles to use interchangeably in the rooms to support some of our other features
- Procedurally generated Rooms
- Multiple endings based on room solve rate/time
- Reset button for the room (for those of you who like to tear stuff apart)
- Custom controller movement when picking up objects and interacting for more precision (animated hand models)
- User Options:
1. Movement style - trackpad walk or teleport
2. Button Assignments for both VR and KB/M
3. Pickup Type: hold button vs click button
4. Pick your voiceover - Male, Female, other?
5. Floor Adjustment - VR floor adjustment as we all know not all rooms calibrate the same